dauntless/content/Classes/Ranger/Calling of the Courier.md
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Galloping along lonely, bandit-infested roads or running through assassin-filled streets, the courier protects their package or message with blade and spell until it is delivered to its rightful recipient. As a courier, you learn to move swiftly and avoid obstacles. Your array of spells and tricks are meant to keep you free from impediments. You are by no means defenseless, a fact those who try to stop you often learn to their sorrow.

Courier Progression
Ranger Level Features
3rd Courier Calling Magic, Adroit Traveler, Skirmishers Step
7th Inconspicuous
11th Evasive Strike
15th Dimensional Traveler

Courier Calling Magic 

3rd-Level Courier Feature 

You gain the find steed ritual, and you gain calling spells at the ranger levels listed in the Courier Calling Spells table. See the Ranger Subclass class feature for how these spells work.

Courier Calling Spells
Ranger Level Spells
3rd Longstrider
5th Knock
9th Haste
13th Freedom of Movement
17th Passwall

Adroit Traveler 

3rd-Level Courier Feature 

You learn two languages of your choice, and you learn to travel faster and weave through combat, avoiding the attacks of your foes. On each of your turns, you can use a bonus action to take the Disengage action. In addition, if you spend 10 minutes examining a mount you plan to ride, its speed (in all movement types) increases by 10 feet until you finish a long rest. This bonus speed increases when you reach certain levels in this class: 20 feet at 7th level and 30 feet at 15th level.

Skirmishers Step

3rd-Level Courier Feature 

Your instincts allow you to quickly react to danger and maneuver through social situations. You can add your WIS modifier to your initiative rolls.

In addition, choose one skill from the following list: Deception, Insight, Intimidation, or Persuasion. You gain proficiency in that skill, and your proficiency bonus is doubled for any ability check you make using that skill.

Inconspicuous

7th-Level Courier Feature 

You can weave a shroud around yourself, becoming unobtrusive and unnoticeable. As an action, you can magically render yourself inconspicuous for 1 minute. You must maintain concentration on this effect as if it was a spell.

For the duration, WIS (Perception) checks made to see or hear you have disadvantage, and any creature that targets you with an attack or harmful spell must first make a WIS save against your spell save DC. On a failure, the creature must choose a new target or lose the attack or spell. This doesnt protect you from spells that affect areas, such as the fireball spell. On a success, the target is immune to your Inconspicuous feature for 24 hours.

You can use this feature a number of times equal to your PB, regaining all expended uses when you finish a long rest

Evasive Strike 

11th-Level Courier Feature 

You know how to avoid attacks while maneuvering to deliver unexpected strikes. When a creature you can see moves within 60 feet of you, you can use your reaction to move up to your speed toward that creature without provoking opportunity attacks. If you end this move within 5 feet of a hostile creature, you can immediately make one melee attack against that hostile creature.

You can use this feature a number of times equal to your PB, regaining all expended uses when you finish a long rest.

Dimensional Traveler 

15th-Level Courier Feature 

You can shift your form beyond mortal realms and can cast one of the following spells on yourself without expending a spell slot: etherealness or plane shift. Once you use this feature, you cant use it again until you finish a short or long rest.