dauntless/content/Classes/Ranger/Calling of the Arrow Binder.md
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Players Guide 2

Arrow binders are rangers who have melded their mastery of the wilds with their mastery of the bow. They channel primordial magic into their ammunition, unleashing spells and shots as one to defend the natural world from those that would despoil it. While most Arrow Binder rangers prefer bows, some swear by crossbows or will use slings in a pinch.

Arrow Binder Progression
Ranger Level Features
3rd Arrow Binder Calling Spells, Bind Spell, Tricksters Quiver
7th Arrow Dance
11th Masters Quiver
15th Counterfire

Arrow Binder Calling Spells 

3rd-Level Arrow Binder Feature 

You gain calling spells at the ranger levels listed in the Arrow Binder Calling Spells table. See the Ranger Subclass class feature in the Players Guide for how these spells work.

Arrow Binder Calling Spells
Ranger Level Spells
3rd grease
5th thunderburst*
9th stinger spray*
13th blight
17th cloudkill

*indicates a spell found in this Document

Bind Spell 

3rd-Level Arrow Binder Feature 

As an action, you can expend a spell slot to cast a Primordial spell you know into a ranged weapon you are holding and with which you are proficient. The spell isnt cast but is instead bound into that weapon for 1 hour. You can have only one weapon bound in this way at a time. If you bind another, the spell in the previous weapon fades, and you dont regain the expended spell slot.

When you bind a spell into a ranged weapon, the spell must have a casting time of 1 action or 1 bonus action, cant have a range of Self, and must target a single creature or affect an area. For example, you can bind the entangle spell to a shortbow, but you cant bind the giant insect spell to it. 

When you hit a target with a ranged attack using the bound ranged weapon, as a bonus action, you can activate the spell bound to it, ending the binding effect and causing the spells effect to trigger. The target of the attack becomes the target of the spell, making any saves as normal. If the spell affects an area, the spells effect is centered on a point of your choice within the targets space.

While you have a spell bound into a ranged weapon, ranged attacks you make with that weapon count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Tricksters Quiver 

3rd-Level Arrow Binder Feature 

You imbue your ammunition with primordial magic as you fire. Once on your turn, when you hit a creature marked by your Mystic Mark feature (see Players Guide) with a ranged weapon attack, you can cause one of the following effects:

  • Frost Shot. The targets speed is reduced by 10 feet until the end of its next turn.
  • Shock Shot. The target cant take reactions until the start of its next turn.
  • Venom Shot. The attack deals poison damage instead of its normal damage, and the target is poisoned until the end of its next turn. 

Arrow Dance 

7th-Level Arrow Binder Feature 

When you make a ranged weapon attack roll, you dont have disadvantage on the attack roll from being within 5 feet of a hostile creature, though you can still have disadvantage from other sources. When you hit a creature within 5 feet of you with a ranged weapon attack, it cant make opportunity attacks against you until the end of your turn.

Masters Quiver 

11th-Level Arrow Binder Feature 

You can now bind a spell into your ranged weapon as a bonus action instead of an action, and activating a bound spell after you hit a target with a ranged weapon attack now requires no action. You can now also use your Tricksters Quiver feature against any creature you hit, not only creatures marked with your Mystic Mark, but you still use it only once on your turn. 

In addition, as an action, you can fire ammunition with your ranged weapon at a point you can see within your weapons range and cause one of the following effects instead of dealing damage:

  • Paw Shot. Your shot interacts with an item within 1 foot of that point as if you had taken the Use an Object action on that item.
  • Smoke Shot. A 5-foot-radius sphere of smoke appears centered on that point. The smoke spreads around corners, and its area is heavily obscured. The smoke dissipates at the start of your next turn.
  • Vine Shot. A rope-like vine is now anchored to that point. The vine has the statistics of a 100-foot length of rope and disappears after 1 hour. If you are within 100 feet of that point, you can choose for the other end of the vine to appear in your empty hand or be anchored on a point you can see within 5 feet of you. Otherwise, the vines length lies curled or dangling from the point where it appeared. You can make a vine in this way a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Counterfire

15th-Level Arrow Binder Feature 

When a creature you can see hits you with a ranged attack, you can make one ranged weapon attack against that creature, provided you are wielding the ranged weapon and the attacker is within your weapons normal range. If you have a spell bound into your ranged weapon, you have advantage on the attack roll.