6.4 KiB
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| Players Guide 2 |
Paladins who have witnessed duplicity in their leaders or that feel taken advantage of often swear an oath of the Unbound. They saw their leaders’ corruption and blasé positions on sending pawns to death and devastation in pursuit of causes the leaders don’t truly believe in. These paladins extend this bitter view to deities and planar powers that exert their wills on hapless followers, and while many draw from their own personal wells of resolve for their abilities, some unknowingly attract powerful entities that use the paladins as tools to dismantle oppositional organizations.
Tenets of the Unbound
Though the methods and attitudes might vary, paladins undertaking the oath of the Unbound share the following convictions.
- Belief Is Weakness. Show people the error of their ways, that their faith is a weakness allowing them to be exploited by the faithful.
- End Hypocrisy. Expose hypocritical religious leaders as frauds and charlatans. Thwart their plans of expansion and control.
- Independence. Question authority. Keep your mind clear. Ensure others can freely make their own decisions.
| Unbound Progression | |
|---|---|
| Paladin Level | Features |
| 3rd | Channel Divinity: Forceful Unyoking, Channel Divinity: Oathbreaker, Divine Disaffection, Unbound Oath Spells |
| 7th | Aura of Disaffection |
| 11th | Free Body/Free Mind |
| 15th | Bond Severer |
Channel Divinity
3rd-Level Unbound Feature
You gain the following two Channel Divinity options.
- Forceful Unyoking. As an action, you can present your holy symbol and utter a rebuke in a 30-foot cone. Each creature in the area that is charmed, grappled, or restrained by another creature is immediately freed and has advantage on checks and saves against these conditions for 1 minute. Each creature within 30 feet of you that caused a creature in the cone to suffer one of the removed conditions takes psychic damage equal to twice your CHA modifier (minimum of 1).
- Oathbreaker. As an action, you can imbue one weapon you are holding with your wrath. For 1 minute, your weapon attacks against Celestials and Fiends—and creatures who devotedly worship a deity or have a patron—deal additional psychic damage equal to your CHA modifier (minimum of 1).
Unbound Oath Spells
3rd-Level Unbound Feature
You gain oath spells at the paladin levels listed in the Unbound Oath Spells table. See the Paladin Subclass class feature in the Player’s Guide for how these spells work.
| Unbound Oath Spells | |
|---|---|
| Spell Circle | Spells |
| 3rd | bane |
| 5th | detect thoughts |
| 9th | remove curse |
| 13th | freedom of movement |
| 17th | dispel evil and good |
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Divine Disaffection
3rd-Level Unbound Feature
When you use features that would normally deal radiant damage, such as your Divine Smite feature or the Radiant Strikes boon (see Player’s Guide for both), that damage is instead psychic, and if such effects deal extra damage to Fiends and Undead, they instead deal that extra damage to Celestials and Fiends. This doesn’t change the damage type of spells you cast that deal damage.
Aura of Disaffection
7th-Level Unbound Feature
While you aren’t incapacitated, you and friendly creatures within 10 feet of you gain a bonus equal to your PB to saves against spells and effects that inflict the charmed condition and against all spells of the enchantment school.
This aura is enhanced by the 17th-level Aura Improvements class feature (see Player’s Guide).
Free Body/Free Mind
11th-Level Unbound Feature
Your resolve prevents direct control of your body and mind. This feature grants you the following benefits:
- When you use your Divine Sense feature (see Player’s Guide), you also know the location of any creature with the charmed condition or that is being magically controlled by another creature.
- You are immune to the charmed, incapacitated, and paralyzed conditions, provided those conditions come from another creature. You can still suffer these conditions from effects like hazards, poisons, or traps.
- You can use your Lay on Hands feature (see Player’s Guide) to expend 5 HP from your pool of healing to remove the charmed, grappled, or restrained condition from a target.
Bond Severer
15th-Level Unbound Feature
As an action, you draw on your full willpower to break any mundane or magical control exerted on creatures. You gain the following benefits for 1 hour:
- As a reaction when a creature that you can see within 60 feet of you attempts to charm, grapple, or restrain either you or a friendly creature within 10 feet of you, you can rebuff that attempt. That target of the effect now has advantage on its save against it. If the target succeeds in avoiding the effect, the creature that caused the effect must make a CHA save against your spell save DC, taking a number of d6s equal to your PB of psychic damage on a failed save or half as much damage on a successful one. Celestials and Fiends have disadvantage on this save.
- You have advantage on attack rolls against targets magically controlled by or receiving orders from more powerful creatures, and your weapon attacks against such creatures deal additional psychic damage equal to your CHA modifier (minimum of 1). Alternatively, you can forgo all damage dealt by the attack to instead force the target to make a CHA save against your spell save DC. On a failure, the creature ignores the orders of its superiors until the end of its next turn, acting of its own accord, though it might still view you as an enemy.
Once you use this feature, you can’t use it again until you finish a long rest.