75 lines
4.6 KiB
Markdown
75 lines
4.6 KiB
Markdown
---
|
||
source: Labyrinth Worldbook
|
||
---
|
||
|
||
![[assets/63722a9ab73dd47b9fd7fedd1999005a_MD5.jpg|Roby Drayson]]
|
||
|
||
Swearing an oath of the Old World binds a paladin to the principles of freedom, nature, light, and justice—not morality or law, but beauty and balance. Kindred to druids and rangers, these paladins understand the eternal cycle of beauty inherent to the multiverse and seek to protect it and those who live there from harm. They concern themselves with courage, decisiveness, and understanding and muse on the world as it was long ages ago or far into the future, along the endless march of time. They often adorn themselves with things found in nature—bones, bark, gemstones, vines, and flowers—to symbolize their connection to the most ancient understandings of life.
|
||
|
||
# Tenets of The Old World
|
||
|
||
The words of the oath of The Old World have been reshaped by time, though its tenets are as immutable as the stars. This oath does not concern itself with the laws of civilization or the machinations of evil, only with the eternal cycle of life.
|
||
|
||
- **Shelter the Fearful.** Those who seek your help deserve it.
|
||
- **Light the Dark.** Through your actions, show those who live in darkness or despair there is hope of a brighter tomorrow. Let nothing and no one darken the light within you.
|
||
- **Bask in Beauty.** Cherish and protect that which brings joy, laughter, and contentment. Create it wherever you can.
|
||
|
||
||**Old World Progression**|
|
||
|---|---|
|
||
|**Paladin Level**|**Features**|
|
||
|3rd|Channel Divinity: Upheaval, Channel Divinity: Quelling Chime, Old World Spells|
|
||
|7th|Aura of Perseverance|
|
||
|11th|Vigor of Creation|
|
||
|15th|Bygone Emissary|
|
||
|
||
# Channel Divinity
|
||
|
||
_3rd-Level Old World Feature_
|
||
|
||
You gain the following two Channel Divinity options.
|
||
|
||
- **Upheaval.** As a bonus action, you can awaken the elder spirits of earth around you, trapping your enemies in a vice of stone, wood, or sucking mud. Each creature of your choice within 10 feet of you must succeed on a **STR** save or be restrained for up to 1 minute. The target can repeat its save at the end of each of its turns, ending the effect for itself on a successful save. This effect ends early if you willingly move or use another Channel Divinity option.
|
||
- **Quelling Chime.** You can use your Channel Divinity to echo the primeval sounds of creation, wholly unknown to outsiders of the Material Plane. As an action, you display your holy symbol, and an enrapturing sound resonates from it. Each Aberration, Celestial, Fey, and Fiend within 60 feet of you must succeed on a CHA save or be stunned for 1 minute. The effect ends for a creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
|
||
|
||
# Old World Oath Spells
|
||
|
||
_3rd-Level Old World Feature_
|
||
|
||
You gain oath spells at the paladin levels listed in the Old World Oath Spells table. See the Paladin Subclass class feature for how oath spells work.
|
||
|
||
||**Old World Oath Spells**|
|
||
|---|---|
|
||
|**Spell Circle**|**Spells**|
|
||
|3rd|fog cloud|
|
||
|5th|spike growth|
|
||
|9th|fly|
|
||
|13th|freedom of movement|
|
||
|17th|wall of stone|
|
||
|
||
# Aura of Perseverance
|
||
|
||
_7th-Level Old World Feature_
|
||
|
||
The supernatural resilience of the primordial titans flows through you. When you or any ally within 10 feet of you takes acid, cold, fire, lightning, or thunder damage, that damage is reduced by an amount equal to your paladin level.
|
||
|
||
This aura is enhanced by the 17th-level Aura Improvements paladin class feature.
|
||
|
||
# Vigor of Creation
|
||
|
||
_11th-Level Old World Feature_
|
||
|
||
When you take damage, you can immediately use Lay On Hands as a reaction, targeting yourself. Once used, you can’t use this feature again until you finish a short or long rest.
|
||
|
||
In addition, so long as you maintain your oaths, you no longer age and can’t be aged by magic.
|
||
|
||
# Bygone Emissary
|
||
|
||
_15th-Level Old World Feature_
|
||
|
||
You can assume the terrifying form of the primordial elements made flesh. Your skin may become like stone, your eyes may burn like embers, or your limbs may writhe like the churning sea—but your new form is insurmountable in toughness. As an action, you can assume the form of a primeval being for 1 hour, gaining the following benefits:
|
||
|
||
- You gain immunity to one of the following damage types: acid, cold, fire, lightning, or thunder.
|
||
- When you start your turn with 1 hit point or more, you regain a number of hit points equal to half your paladin level, rounded up.
|
||
- Creatures within 10 feet of you have disadvantage on saves and vulnerability to the damage of your paladin spells (this does not include your Divine Smite).
|
||
|
||
Once used, this feature can’t be used again until you finish a long rest.
|