dauntless/content/Classes/Paladin/Oath of Devotion.md
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Swearing an oath of Devotion binds a paladin to the principles of duty, honor, justice, and order. These paladins define themselves as holy warriors or knights, pledged to further a righteous cause to which they devote themselves. They typically hold angels, resplendent servants of good, in high regard, often adorning their armor, shield, or weapon with their iconography.

Tenets of the Devotion

Though the exact words and strictures of the oath of Devotion vary, its paladins share these tenets.

  • Compassion. Protect the weak, aid the helpless, and show mercy to your enemies whenever you are able.
  • Courage. Though caution is wise, never fear to act. 
  • Duty. Do always as you have sworn to do. Obey those who have authority over you.
  • Honesty. Never tell a lie when the truth will suffice. Your word is your sacred promise.
  • Honor. Treat others with fairness. Let your deeds prove your character.
Devotion Progression
Paladin Level Features
3rd Channel Divinity: Sacred Weapon, Channel Divinity: Sanctifying Light, Devotion Oath Spells
7th Aura of Devotion
11th Purity of Spirit
15th Holy Nimbus

Channel Divinity

3rd-Level Devotion Feature 

You gain the following two Channel Divinity options. 

  • Channel Divinity: Sacred Weapon. As an action, you can imbue one weapon you are holding with positive energy. For 1 minute, you add your CHA modifier to attack rolls you make with that weapon (minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the effected weapon isnt already magical, it becomes magical for the duration.

You can end this effect on your turn (no action required). It ends early if you fall unconscious.

  • Channel Divinity: Sanctifying Light. As an action, you present your holy symbol and speak a prayer to bathe yourself in a flash of holy light. Each Aberration, Fey, Fiend, and Undead of your choice within 30 feet of you that can see you must make a CHA save. If the creature fails its save, it is blinded for 1 minute. At the end of each of its turns, a target can make a CON save, ending the effect for itself on a success.

Devotion Oath Spells

3rd-Level Devotion Feature 

You gain oath spells at the paladin levels listed in the Devotion Oath Spells table. See the Paladin Subclass class feature for how these spells work.

Devotion Oath Spells
Paladin Level Spells
3rd sanctuary
5th warding bond
9th protection from energy
13th stoneskin
17th mass cure wounds

Aura of Devotion 

7th-Level Devotion Feature 

 You and friendly creatures within 10 feet of you cant be charmed while you are conscious. This aura is enhanced by the 17th-level Aura Improvements class feature.

Purity of Spirit 

11th-Level Devotion Feature 

Your connection to divinity gives you constant protection from the influence of supernatural creatures. You always have the following protections against Aberrations, Celestials, Elementals, Fey, Fiends, Undead, and creatures with the Outsider tag:

  • Listed creatures have disadvantage on attack rolls against you.
  • You can use your Divine Sense feature to detect any listed creatures, not just Celestials, Fiends, and Undead.
  • You cant be charmed, frightened, or possessed by listed creatures.

Holy Nimbus 

15th-Level Devotion Feature 

As an action, you can emanate a nimbus of sunlight. For 1 minute, you emit sunlight in a 30-foot radius and dim light for an additional 30 feet. This light banishes areas of magical darkness created by the darkness spell or similar magic.

When an enemy creature starts its turn in the bright light, it takes radiant damage equal to your paladin level. In addition, for the duration, you have advantage on saves.

Once you use this feature, you cant use it again until you finish a long rest.