4.4 KiB
| source |
|---|
| Book of Blades |
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The Anamnesis paladin is an oath of heralds and martyrs. Legends have been passed down through the ages, the simple memories of which spur warriors on to feats of heroism. Its adherents are a varied lot, from living embodiments of storybook ideals to cultured warrior scholars learned in the traditions of a dozen languages to insular knights so steeped in centuries of in-jokes and literary references that they are near-incomprehensible to strangers. All are champions of ancient lines, not merely for their memory but for the virtues and cultural impact they have on the living.
Tenets of Anamnesis
Tenets of Anamnesis are as varied as the legends that spawn them. Their similarity is less in specific tenets, for different cultures may consider different traits virtuous, but in their belief that culture can be a force for good and that all cultures, even those of their foes, are worth remembering.
- Exalt Others. To provoke virtue, you must exalt it as it occurs. Publicly praise others for their good works and even admit virtue from your foes.
- Remember the Fallen. Too often, martyrs are forgotten by happenstance. Spread the memory of those who have fallen in your adventures, not merely for their ends, but for the lives they lived and the ideals they stood for.
- Preserve Culture. All traditions are worthy of preservation, even those alien to you. Save artifacts, stories, and art from destruction and prevent their theft by others.
- Embody Virtue. Take on the virtues of those legends you extoll and be mindful to avoid their failings. Act in such a manner that when others carry on your memory, they need not embellish it.
| Anamnesis Progression | |
|---|---|
| Paladin Level | Features |
| 3rd | Anamnesis Oath Spells, Channel Divinity: Borrowed Knowledge, Channel Divinity: Tactical Brilliance |
| 7th | Aura of Splendor |
| 11th | Unending Chant |
| 15th | Legendary Mien |
Channel Divinity
3rd-Level Anamnesis Feature
You gain the following two Channel Divinity options.
- Borrowed Knowledge. As a bonus action, you recite the legend of an ancient hero and channel their legendary skills. For 10 minutes, you have proficiency in two skills of your choice. If you already have proficiency in a chosen skill, double your PB with it.
- Tactical Brilliance. As an action, you can perform any Battle Tactic (see Battle Tactics in Chapter 4) with an activation time of one action or less, even if you don’t have the Battle Tactician talent, by spending a spell slot whose spell circle equals its point cost. This does not count against your one Battle Tactic per short rest..
Anamnesis Oath Spells
3rd-Level Anamnesis Feature
You gain oath spells at the paladin levels listed in the Anamnesis Oath Spells table.
| Ashen Base Oath Spells | |
|---|---|
| Spell Circle | Spells |
| 3rd | comprehend languages |
| 5th | enthrall |
| 9th | spirit guardians |
| 13th | compulsion |
| 17th | legend lore |
Aura of Splendor
7th-Level Anamnesis Feature
You draw power from all glory on the battlefield, regardless of origin, emanating as an aura that steadies your allies. When any creature within 10 feet of you performs a critical hit, all creatures of your choice within 10 feet of you gain temporary hit points equal to your paladin level. While they have these hit points, they are immune to the frightened and charmed conditions.
This aura is enhanced by the 17th-level Aura Improvements paladin class feature.
Unending Chant
11th-Level Anamnesis Feature
The memory of your chant continues even after you fall. Battle Tactics that you use last for their full duration, even if you are knocked unconscious or otherwise removed from a combat.
Legendary Mien
15th-Level Anamnesis Feature
As an action, you take on the unmistakable appearance of a paladin of legend whose tales you know well. In this state, you stride unhindered across the battlefield and all allies who look upon you know your command. For 1 minute you gain the following benefits:
- Your walking speed increases to 50 feet. You gain the effects of the freedom of movement spell. You cannot be moved unless you wish to move.
- You can use any two Battle Tactics (see Battle Tactics in Chapter 4) of your choice, regardless of whether you know them, at no cost.
Once you use this feature, you can’t use it again until you finish a long rest.