dauntless/content/Classes/Monk/Way of the Affliction Eater.md
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Players Guide 2

Some monks realize the careful balance between life and death, and theyve honed their bodies and minds to ensure the balance tips in their favor. However, they also understand that not every creature can withstand the same rigor of training, and they take mercy on their companions by accepting their allies wounds. This heightened appreciation for the sanctity of life extends to their enemies as well.

Affliction Eater Progression
Monk Level Features
3rd Absorb Affliction, Stay Execution
7th Intercedence
11th Shield from Harm
15th Merciful Burst

Absorb Affliction 

3rd-Level Affliction Eater Feature 

As a bonus action, you can touch a creature within 5 feet of you and heal it at a cost to you. The target regains a number of hit points up to your CON modifier + your monk level or loses a condition affecting it. In exchange, you take damage equal to the hit points the target regained, or you gain the condition you removed from the target. If the condition allowed a save and has a duration of 1 minute or less, you can make that save at the end of each of your turns, ending the effect on yourself on a success, even if the effect allowed no repeat saves. If the condition has a longer duration, you can make the save every hour.

Starting at 7th level, you can use this feature to affect a creature within 30 feet of you. You can extend the range by spending 1 technique point (see Players Guide) for each additional 30 feet.

You can use this feature a number of times equal to your WIS modifier, and you regain all expended uses when you finish a long rest.

Stay Execution 

3rd-Level Affliction Eater Feature 

When a creature within 30 feet of you is reduced to 0 HP, you can spend 2 technique points to stay its death. The target is unconscious but stable, or you can choose for it to regain hit points equal to one roll of your martial arts die + your WIS modifier and become conscious. If the target was hostile toward you before it was reduced to 0 HP, you have advantage on CHA checks to interact with it for the next 24 hours, as it understands you spared its life.

Intercedence 

7th-Level Affliction Eater Feature 

You grant good fortune to your ally at the cost of your own. As a reaction when a friendly creature you can see within 30 feet of you makes an attack roll or save, you can roll a d4 and add the number rolled to that attack roll or save. Then, you roll a d4 and subtract the number rolled to the next attack roll or save you make. The die the target rolls increases to a d6 at 11th level and to a d8 at 15th level. This doesnt change the d4 you roll on your next attack roll or save.

Alternatively, as a reaction, you can spend your own Luck to add to an ability check, attack roll, or save made by a friendly creature you can see within 30 feet of you.

Shield from Harm 

11th-Level Affliction Eater Feature 

You link yourself to another creature, reducing harm to it as you channel some of its wounds to yourself. As an action, you can spend 3 technique points to cast the warding bond spell on a friendly creature, without requiring a material component.

In addition, you can spend 5 technique points to cast the death ward spell on a friendly creature. When the warded creature is reduced to 0 HP, it drops to 1 HP per the spell, but you also take the same amount of damage as the warded creature. You are subjected to any effect that would kill the warded creature instantaneously without dealing damage, but you can attempt the same save to negate the effect.

Shield from Harm 

11th-Level Affliction Eater Feature 

You link yourself to another creature, reducing harm to it as you channel some of its wounds to yourself. As an action, you can spend 3 technique points to cast the warding bond spell on a friendly creature, without requiring a material component.

Merciful Burst 

15th-Level Affliction Eater Feature 

As a bonus action, you can reduce your current hit points by 40, reducing your hit point maximum by the same amount, to release a burst of healing energy in a 60-foot radius centered on you. If you spend 11 technique points when activating this feature, you dont reduce your hit points or hit point maximum. Each creature you choose within the area regains a number of hit points equal to your CON modifier + your monk level and ends one condition of its choice affecting it. If a creatures hit point maximum is reduced, this feature increases its hit point maximum by the same number of hit points it regains (up to its normal hit point maximum).

If using this feature reduces your hit point maximum to 0, you die. Otherwise, this reduction to your hit point maximum lasts until you finish a long rest.