dauntless/content/Classes/Monk/*Playing a Monk*.md
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Monks are martial warriors that might hail from palatial fortresses in the sand-choked desert, forlorn island hermitages where they study the stars, or expansive communes where they toil to perfect their bodies and minds. All monks possess a near-perfect understanding of their bodies and have deeper connections to the world that are indistinguishable from magic, be it anatomical, mystical, or occult in origin.

Monk is a class that can more easily stand alone than others. Your class sports powerful attacks, strong defenses, and fast movement.

MONKS AS ADVENTURERS

Monks seek out ever greater understanding and challenges. Due to their strict adherence to personal improvement, monks are among the most self-sufficient class, prepared to take on a variety of obstacles and journeys.

Though theyre capable warriors, most monks follow teachings or seek specific experiences that might not align with every party. The monks self-reliance, strict discipline, and morality might conflict with traveling companions intent on following materialistic desires.

Continued in the ToV - Players Guide.pdf; Chapter 2, pg 61.

Errata

Unarmored Movement Feature

2nd-Level Monk Feature 

Your walking speed increases by 10 feet while you arent wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk Progression table.

Monk Boons

When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see Players Guide), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the monk class.

Heroic Boons 

When you reach 10th level in the monk class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.

Heroic Boon 

10th-Level Monk Feature 

Your commitment to the monks path grants you a powerful ability. Choose one of the following heroic boons:

  • Superior Deflection. Your continued martial arts training allows you to deflect all manner of attacks. As a reaction when you are hit by a melee or ranged attack, you can reduce the damage you take from the attack by 1d10 + your DEX modifier + your monk level. If you reduce the damage to 0, you can redirect the force of the attack as long as you have at least one hand free. If you redirect the attack in this way, you can force one creature you can see within 60 feet of you to succeed on a DEX save against your technique save DC or take force damage equal to your martial arts die + your DEX modifier.
  • Vitality of Spirit. As a reaction when you spend technique points (see Players Guide) on your turn, you can redirect some of that energy to heal your injuries. When you do so, roll your martial arts die a number of times equal to the amount of technique points spent (up to a maximum number of rolls equal to your PB) and recover hit points equal to the total amount rolled. You can use this feature a number of times equal to your PB and regain expended uses when you finish a long rest. 

Epic Boons 

When you reach 20th level in the monk class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.

Epic Boon

20th-Level Monk Feature 

Your commitment to the monks path grants you a powerful new ability. You gain one of the following epic boons:

  • Harmonious Being. You have honed your mind and body to work in perfect unison. Your DEX and WIS scores each increase by 4. Your maximum for those scores is now 24.

Meditation Technique. As an action, if you dont move and dont take any other action on your turn, you can regain technique points (see Players Guide) up to your maximum. Once you recover technique points in this way, you cant do so again until you finish a long rest.