5.8 KiB
| source |
|---|
| Book of Blades |
!assets/85dff3c7e9231a6dcaf88ccbbae6104a_MD5.jpeg
Other mechanists create objects of stone and steel; things that are worn, carried, or constructed. For a few though, flesh is the clay of creation and from which they coax new growths or bind creations with other living things. Depending on their background, a Fleshsmith might grow magical vines from their skin, bind the dermis of an eldritch horror to their body, or use twisted eldritch science to graft parts of the dead. They are most known for their flesh-forged servitor, an organic construct that can be imbued with augmentations.
Depending on their background, a Fleshsmith might grow magical vines from their skin, bind the dermis of an eldritch horror to their body, or use twisted eldritch science to graft parts of the dead. They are most known for their flesh-forged servitor, an organic construct that can be imbued with augmentations.
| Fleshsmith Progression | |
|---|---|
| Mechanist Level | Features |
| 3rd | Augment: Shape Flesh, Flesh-Forged Servitor |
| 7th | Augment: Graft |
| 11th | Absorb Servitor |
| 15th | Flawless Servitor |
Augment: Shape Flesh
3rd-Level Fleshsmith Feature
You gain the following unique effect for your Augment feature. This effect can’t be replaced and doesn’t count against the number of effects you know, as shown in the Augment Effects Known column of the Mechanist Progression table.
Shape Flesh
Item Requirement: Medium or Smaller Magic Item that Is Worn or Carried
You twist and shape the flesh of your body or that of your flesh-forged servitor. You improve the target body by binding organic material to it. Choose one of these benefits:
- By enhancing muscles, you add your INT modifier to the target’s melee weapon attack damage. The damage type is the same as that normally done by the weapon.
- By adding organs to increase durability, you add twice your INT modifier to the target’s hit points and hit point maximum.
- By attaching a thick hide or chitin, add your INT modifier to the target’s AC as long as it is wearing no armor.
Flesh-Forged Servitor
3rd-Level Fleshsmith Feature
You sculpt a Small minion out of organic material. Your new servitor takes an appearance chosen by you, but always bears traces of the source material. It might be plant-, animal-, or abomination-based. Construction of your servitor requires a minimum of 100 pounds of material, 1 hour of uninterrupted time, and alchemist tools.
In combat, your flesh-forged servitor shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any commands, it takes the Dodge action and uses its move to avoid danger.
Your flesh servitor has a d6 for hit dice. It has a number of hit dice equal to your mechanist level. It can expend these hit dice to recover hit points during a short rest just as a PC would. It recovers all hit points during a long rest.
![[assets/7f97add5a9f7c7fb8c00460a995ce88a_MD5.png]]
Augment: Graft
7th-Level Fleshsmith Feature
You gain the following unique effect for your Augment feature. This effect can’t be replaced and doesn’t count against the number of effects you know, as shown in the Augment Effects Known column of the Mechanist Progression table.
Graft
Item Requirement: Your Body, the Body of Your Flesh-Forged Servitor, or Other Willing Body
You graft a body part to your own body or that of a willing host. This graft lasts until the target completes a long rest, at which point it molts off. Choose one of these benefits:
- Acidic Blood. You transfuse the target’s blood with acid. This does no harm to the target, but when the target takes damage from a melee attack, the attacker takes 1d4 + your INT modifier acid damage.
- Dermal Plates. The target gains a +4 bonus to AC as long as they are not wearing armor.
- Digestion Augmentation. The target does not need to eat or drink as long as it has access to an unusual sustenance of your devising, such as sunshine, rusted metal, or small rocks.
- Eye in the Back of Your Head. The target cannot be surprised.
- Spine Projector. You graft a spine-covered bud onto the target. The bud contains a number of spines equal to your INT modifier. As a bonus action, the target can fire a spine as a ranged weapon attack with a range of 100 feet. Each spine deals 1d6 + the target’s DEX modifier piercing damage. The spines regenerate when the target finishes a short rest.
- Third Arm. You graft a third limb onto the target. This limb is strong enough to wield a weapon with the Light property. When wielding three Light weapons and the target takes a bonus action to attack with two-weapon fighting, it can choose to make attacks with its third hand, leaving a hand free to wield a shield, a spell focus, or any other one-handed object.
Absorb Servitor
11th-Level Fleshsmith Feature
As an action while adjacent to your flesh-forged servitor, you can absorb it into your body, destroying it. You immediately regain hit points equal to its current hit points. You are cleansed of blindness, deafness, diseases, and poisons. If your flesh-forged servitor was imbued with an augmentation, you can choose to have that augment be instantly imbued into you.
Flawless Servitor
15th-Level Fleshsmith Feature
You have discovered new ways to improve your flesh-forged servitor. Your servitor gains the following benefits:
- Your flesh-forged servitor can be affected by two augments at the same time.
- The servitor gains the Multiattack feature and can make three attacks with its slam when it uses Multiattack.
- The damage of its slam attack increases to 3d6 + 1 + your PB bludgeoning damage.