dauntless/content/Classes/Fighter/Discipline of the Twinblade.md
2026-03-08 21:51:42 -06:00

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Players Guide 2

Fighters that choose the Twinblade discipline are master dual-wielders, forgoing cumbersome armaments to become a whirling death that moves through battles with lightning speed. From afar, the complex forms and circular movements employed by these warriors resemble a graceful dance. But foes confronted with a Twinblades spinning strikes rarely live to question the deadliness of their art. 

Twinblade Progression
Fighter Level Features
3rd Blade Dance, Deadly Grace
7th Double Edged
11th One Thousand Cuts
15th Moving Target

Blade Dance 

3rd-Level Twinblade Feature 

As a bonus action, you can begin a blade dance as long as you are neither grappled or restrained nor your speed is otherwise reduced to 0. While engaged in a blade dance, you gain the following benefits if you are wielding a melee weapon in each hand and arent wearing medium or heavy armor:

  • You have advantage on DEX saves and DEX ability checks made to avoid being grappled or restrained or having your movement speed reduced. If you become grappled or restrained, you have advantage on checks made to escape or end the effect as long as your blade dance is active.
  • Your movement doesnt provoke opportunity attacks.
  • Your speed increases by 10 feet.

If you can cast spells, you cant cast them or concentrate on them while youre engaged in a blade dance.

A blade dance lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you havent moved at least 5 feet since the start of your turn. You can also end a blade dance early on your turn (no action required). You can begin a blade dance a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Deadly Grace 

3rd-Level Twinblade Feature 

You gain proficiency in either the Acrobatics or Performance skill. If you are already proficient in one or both of these skills, double your PB for checks made with that skill.

In addition, while you are wielding a melee weapon in each hand and arent restrained, grappled, or otherwise unable to move, your AC equals 10 + your DEX modifier + your PB. You cant benefit from this feature while wearing medium or heavy armor.

Double Edged 

7th-Level Twinblade Feature 

When you take the Attack action on your turn and then use a bonus action to make one or more additional attacks (such as for two-weapon fighting and the Quick Strike martial action), you can add your DEX modifier to the damage dealt by the bonus attacks. If you have at least one use remaining of your Blade Dance feature, you can activate it as part of the same bonus action you used to make these attacks.

One Thousand Cuts 

11th-Level Twinblade Feature 

When you take the Attack action on your turn while your blade dance is active, you can forgo the normal number of attacks granted by your Multiattack to instead make one melee weapon attack that targets each creature within 5 feet of you, using a single attack roll and damage roll. 

In addition, if you use a bonus action to use two-weapon fighting or the Quick Strike martial action on the same turn, you can also forgo the number of additional attacks you would normally make to instead make one melee weapon attack that targets each creature within 5 feet of you, using a single attack roll and damage roll. 

Once you use this feature, you cant do so again until you finish a short or long rest.

Moving Target 

15th-Level Twinblade Feature 

As long as you arent incapacitated, you cant be grappled or restrained, and your speed cant be reduced by any means. 

In addition, as a reaction when a hostile creature you can see enters a space within 10 feet of you for the first time on a turn, you can move up to your movement speed without provoking opportunity attacks.