dauntless/content/Classes/Fighter/Discipline of the Red Sun Dragonslayer.md
2026-03-08 21:51:42 -06:00

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Despite the name, fighters of the Red Sun Dragonslayer discipline slay more than dragons. The tactics devised by the knights of the Magdar Kingdom are effective at slaying large enemies of nearly any type. In addition to dragons, the knights use these strategies against their centaur foes to the east, stray griffons from the Margreve Forest, and even the occasional roc that the Mharoti let fly over to bother them. All fall before the prowess of the Red Sun.

SLAYERS RESOLVE

3rd-Level Red Sun Dragonslayer Feature

Youve studied and practiced tactics designed to defeat terrifying foes, but none more than mighty dragons. Youve learned their ways and wiles. You know Draconic. You are also resistant to becoming frightened. You are immune to the frightened condition if the source of the fear is a dragon.

VOLLEY FIRE

3rd-Level Red Sun Dragonslayer Feature

You excel at bringing the fight to airborne creatures. While you are wielding a ranged weapon, as an action, you can expend a number of pieces of ammunition equal to twice the number of attacks you can make with one Attack action. For instance, at 3rd level, you can make one attack, so you can expend two pieces of ammunition. At 5th level, your Multiattack fighter class feature allows you to make two attacks with one Attack action, so you could expend four pieces of ammunition.

Select a creature you can see within normal or long range of your weapon. The target must make a DEX save with a DC equal to 8 + your PB + your STR or DEX modifier (your choice). On a failure, the target takes 1d6 piercing damage for each piece of ammunition you expend. In addition, the targets flying speed is reduced to 0 until the start of your next turn (the creature falls immediately). On a successful save, the target takes half as much damage and suffers no other effects.

You can use this feature a number of times equal to your PB. You regain one use of this feature when you finish a short rest and regain all uses when you finish a long rest.

MOUNTING ATTACK

7th-Level Red Sun Dragonslayer Feature

When facing a larger foe, one of the most effective positions you can be in is on its back. Once per turn, when you hit with a melee weapon attack against a creature that is at least one size larger than you, you can attempt to mount it. Make a STR (Athletics) check against a DC equal to the targets AC. On a success, you clamber onto the creature.

While you are mounting a creature with this feature, your speed becomes 0, you have advantage on attack rolls made against the mounted creature, and the mounted creatures speed is halved.

At the end of your turn while you are mounted on a creature, you must succeed on a DEX save with a DC equal to the mounted creatures AC. On a failure, you fall from the creature to an unoccupied space within 5 feet of it. If you take falling damage, treat it as if the distance you fell was 10 feet less.

BREATH WEAPON DEFENSE

11th-Level Red Sun Dragonslayer Feature

Youve trained to withstand the elemental intensity of a dragons breath weapon, and you can even shield your allies against the worst of it. When you make a save against any effect that deals acid, cold, fire, lightning, or poison damage, as a reaction, you and creatures within 5 feet of you gain resistance to that type of damage until the start of your next turn. If the damage is caused by a dragon, the range of this feature increases to 15 feet.

BRING THEM LOW

15th-Level Red Sun Dragonslayer Feature

With a decisive command, your allies strike alongside you. When you use your Volley Fire feature, you can roll d10s instead of d6s. In addition, you can select a number of creatures that can see or hear you within 60 feet of you equal to the amount of ammunition you spent. Each of those creatures can use its reaction to make a weapon attack or spell attack that has a casting time of one action against the target of your Volley Fire so long as the target is within the creatures range.

Once you use this feature, you must finish a long rest before using it again.