dauntless/content/Classes/Fighter/Discipline of the Rake.md
2026-03-08 21:51:42 -06:00

2.9 KiB
Raw Permalink Blame History

source
Campaign Builder: Cities and Towns

The rake is a confident fighter and neer-do-well, typically of aristocratic birth and privilege, who lives for parties, excitement, and proving their superiority. These are fighters who develop their skills for bragging rights instead of out of duty, money, or survival. Captivating and implacable, the rake duels and carouses through life—dangerous in single combat and charming outside of it. 

Rake Progression
Fighter Level Features
3rd Bonus Proficiency, Astute Charm
7th Carouser
11th Taunt
15th Incorrigible Showoff

Bonus Proficiency 

3rd-Level Rake Feature 

You gain proficiency in one of the following skills of your choice: Intimidation, Persuasion, Sleight of Hand, or Stealth. Alternatively, you learn one language of your choice.

Astute Charm

3rd-Level Rake Feature 

You learn to utilize your personality and charm to enhance your prowess in and out of combat. When you roll for initiative, you add your Charisma modifier to the check.

In addition, when you make a Strength (Athletics) or Dexterity (Acrobatics) check or when you make a saving throw, you can use a reaction to add your Charisma modifier to the check or saving throw. You can use this reaction a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Carouser

7th-Level Rake Feature 

You gain proficiency in Charisma saving throws, and you can add half your proficiency bonus, rounded down, to any Charisma check you make that doesnt already include your proficiency bonus.

Taunt 

11th-Level Rake Feature 

You know exactly how to enrage your foes to strike where and when you want. As a bonus action, you can add your Charisma modifier to your Armor Class and issue a challenge to a creature you can see within 30 feet of you that understands at least one language you know. The target has disadvantage on attack rolls against any creature that isnt you until the start of your next turn. For the duration, if the target misses you with an attack while within your reach, you can use your reaction to make one melee weapon attack against the target. If the attack hits, add your Charisma modifier to the damage roll.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Incorrigible Showoff

15th-Level Rake Feature 

If you can see or hear at least one ally within 30 feet of you, you cant be charmed or frightened, and you can add your Charisma modifier to the first melee weapon attack you make each turn. If the attack hits, add your Charisma modifier to the damage roll.