54 lines
3.1 KiB
Markdown
54 lines
3.1 KiB
Markdown
---
|
||
source: Book of Blades
|
||
---
|
||
|
||
![[assets/e725447a83fbb3eade13d4bd283dfaca_MD5.jpg|Yaroslav Golubev|303x428]]
|
||
|
||
Encased in a tower of iron and steel, the Iron Bastion stands between its allies and all harm. These fighters excel at using armor and shield to protect themselves and other party members. They learn special exploits that take advantage of their armor and shield in ways others could never master.
|
||
|
||
||**Iron Bastion Progression**|
|
||
|---|---|
|
||
|**Fighter Level**|**Features**|
|
||
|3rd|Additional Talent, Barrier Shield|
|
||
|7th|Unscathed|
|
||
|11th|Barrier Shield Expert|
|
||
|15th|Impenetrable|
|
||
|
||
# Additional Talent
|
||
|
||
_3rd-Level Iron Bastion Feature_
|
||
|
||
You gain a new martial talent. Choose a talent to represent the way you specialize in protecting yourself and your allies: Armor Expert, Shield Mastery, or Vanguard.
|
||
|
||
# Barrier Shield
|
||
|
||
_3rd-Level Iron Bastion Feature_
|
||
|
||
You have innovated shield use. When you are wielding a shield, you gain a +3 bonus to your AC instead of +2. At the end of your turn, you can choose one ally to gain a +1 bonus to AC until the end of your next turn, while that ally stays within 5 feet of you.
|
||
|
||
In addition, choose one shield exploit that you know from the list below. You can perform the exploit a number of times equal to your **PB**. You regain all expended uses when you finish a long rest.
|
||
|
||
- **Iron Resolve.** As a reaction, you can add your shield bonus to your **WIS** save.
|
||
- **Lock Down.** When you succeed on a melee attack against an enemy within 5 feet, the enemy’s speed becomes 0 until the start of your next turn.
|
||
- **Shield Bash.** As a bonus action, you can forgo the bonus to your AC from your shield to make an attack with it. In your hands, a shield is a weapon with the Light property that deals 1d6 + your **STR** modifier bludgeoning damage and has the Bash weapon option.
|
||
- **Superior Maneuvering.** When you hit with a shove attack, you can push your target an additional 5 feet. When you are forced to move against your will, decrease the distance by 5 feet.
|
||
|
||
# Unscathed
|
||
|
||
_7th-Level Iron Bastion Feature_
|
||
|
||
Protected by the steel plates of armor and your heavy shield, you can walk through almost anything. While you are wearing heavy armor and wielding a shield and you are subjected to an effect that allows you to make a **DEX** save to take only half damage, you instead take no damage if you succeed on the save and only half damage if you fail.
|
||
|
||
# Barrier Shield Expert
|
||
|
||
_11th-Level Iron Bastion Feature_
|
||
|
||
Your skill with a shield exceeds what most would have thought achievable. When you are wielding a shield, you now gain a +4 bonus to your AC instead of +3. In addition, you learn a second shield exploit from the Tower Shield feature.
|
||
|
||
# Impenetrable
|
||
|
||
_15th-Level Iron Bastion Feature_
|
||
|
||
Your resilience in heavy armor and wielding a shield is legendary. Whenever you perform a shield exploit, you gain temporary hit points equal to your **PB**. These hit points last until expended or you finish a short or long rest.
|
||
|
||
While wearing heavy armor and carrying a shield, as an action, you can cast wall of force with no material components. Once you cast this spell, you can’t use it again until you finish a long rest.
|