dauntless/content/Classes/Fighter/Discipline of the Ghost Knight.md
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source: Midguard Heroes Handbook
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![[assets/3130b8a1f00e121f7d014a1eac5d9be0_MD5.jpg|Samuel Valencia|317x338]]
The Order of Knights Incorporeal, or Ghost Knights, arose in the principalities of Morgau and Doresh. Fighters who follow the Ghost Knight archetype draw power from undeath and bring themselves closer to that grim fate in service to their vampiric and ghoulish masters.
||**Ghost Knight Progression**|
|---|---|
|**Fighter Level**|**Features**|
|3rd|Bonus Proficiency, Pale Rider|
|7th|Frightful Charge|
|11th|Taint of Undeath, Gravestrike|
|15th|Incorrigible Showoff|
# Bonus Proficiency 
_3rd-Level Ghost Rider Feature_ 
You gain proficiency in the Animal Handling skill.
# Pale Rider
_3rd-Level Ghost Rider Feature_ 
You can cast find steed. The steed created is an undead creature that takes the form of a ghostly pale or dappled riding horse. Your GM can substitute a camel, a mastiff, or another mount appropriate to your character. When you reach 7th level, a ghostly, undead warhorse becomes available.
You can cast this spell once, and regain the ability to do so when you finish a long rest. While riding your mount, you can use a bonus action to have the steed make one attack. 
# Frightful Charge
_7th-Level Ghost Rider Feature_ 
When you move at least 20 feet and attack a creature, it must succeed on a Wisdom saving throw (**DC** = 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the start of your next turn.
# Taint of Undeath
_11th-Level Ghost Rider Feature_ 
The foul nature of the undead begins overtaking you. You no longer need to eat or drink, and you are immune to being frightened. You take on a pale or waxy appearance that the living find disturbing. You have advantage on Charisma (Intimidation) checks made against living creatures.
# Gravestrike
_11th-Level Ghost Rider Feature_ 
Your weapon attacks deal an additional 1d8 necrotic damage, and you have resistance to necrotic damage.
# Ghost Rider
_15th-Level Ghost Rider Feature_ 
As a bonus action, you and your mount become ghostly and insubstantial for 1 minute. You gain resistance to bludgeoning, slashing, and piercing damage from non-magical attacks, and you can move through creatures and objects as if they were difficult terrain, but you take 5 (1d10) force damage and are pushed to the nearest open space if you end your turn inside an object.