5 KiB
| source |
|---|
| Players Guide 2 |
Druids of the Stoneheart ring believe that nature is a vital resource and that there will always be those who seek to claim it for themselves. Thus, it will always require the valiant to defend it. These druids tap into the primal energies of the land, becoming closer to nature by armoring themselves with the earth itself.
| Stoneheart Progression | |
|---|---|
| Druid Level | Features |
| 3rd | Stone Intuition, Stoneheart Ring Spells, Wild Shape: Earthen Armor |
| 7th | Stone’s Vengeance |
| 11th | Stone Sentinel |
| 15th | Stone Heart |
Stoneheart Ring Spells
3rd-Level Stoneheart Feature
You gain ring spells at the druid levels listed in the Stoneheart Ring Spells table. See the Druid Subclass class feature in the Player’s Guide for how these spells work.
| Stoneheart Ring Spells | |
|---|---|
| Druid Level | Spells |
| 3rd | boulder toss*, circle of stones, entangle, shield of faith |
| 5th | elemental fusion* (earth only), meld into stone |
| 7th | stone shape, stoneskin |
| 9th | conjure elemental (earth only), wall of stone |
*indicates a spell found in this Document
Stone Intuition
3rd-Level Stoneheart Feature
You learn the shillelagh cantrip if you don’t already know it. When you cast shillelagh, the club or quarterstaff becomes stone and is no longer flammable, though it remains as light as wood in your hands. When you cast shillelagh on a patch of stone or earth, you can transform a 1-foot cube of the material into a club or quarterstaff (your choice), made of that same material.
In addition, you have advantage on checks related to the origin and purpose of an object or structure made of metal or stone.
Wild Shape: Earthen Armor
3rd-Level Stoneheart Feature
As a bonus action while not wearing armor, you can expend a use of your Wild Shape feature (see Player’s Guide) to wrap yourself in protective earth, stone, and crystal. The armor covers you from head to toe, but you determine the appearance of the armor. Regardless of appearance, the armor remains composed of the earthen materials from which it was formed. The armor is lightweight and doesn’t hinder movement, and you are considered proficient with it.
While the armor is active, you gain the following benefits:
- The damage die for any shillelagh weapon you wield is a d10.
- You have a burrowing speed equal to your walking speed.
- You have tremorsense to a range of 10 feet.
- Your AC equals 13 + your WIS modifier.
You can maintain this earthen armor for a number of hours equal to your PB. You then lose the armor unless you expend another use of Wild Shape.
Stone’s Vengeance
7th-Level Stoneheart Feature
On your turn, you can make two attacks when you take the Attack action.
In addition, when a friendly creature you can see within 30 feet of you is attacked while on the ground, you can summon a small pillar of earth, stone, wood, or similar material between the attack and the creature, imposing disadvantage on the attack roll. If the attack hits, the pillar bursts, and the attacker takes bludgeoning damage equal to your druid level. You can use this feature a number of times equal to your PB and regain all expended uses when you finish a long rest.
Stone Sentinel
11th-Level Stoneheart Feature
Your earthen armor improves. While the Earthen Armor effect of your Wild Shape feature is active, you gain the following additional benefits:
- The damage die for any shillelagh weapon you wield increases to a d12.
- When you deal damage with a metal or stone weapon to an object or structure, the damage is doubled.
- While burrowing, you don’t disturb the material through which you move.
- Your AC now equals 15 + your WIS modifier.
- Your tremorsense increases to a range of 20 feet.
Stone Heart
15th-Level Stoneheart Feature
You are resistant to acid damage and bludgeoning damage. W hile the Earthen Armor effect of your Wild Shape feature is active, you are immune to these damage types instead, and you gain temporary hit points equal to your PB at the start of each of your turns.
While the Earthen Armor effect of your Wild Shape feature is active, you are immune to these damage types instead, and you gain temporary hit points equal to your PB at the start of each of your turns.