4.2 KiB
| source |
|---|
| Old Margreve |
Druids of Owls maintain a tradition of spying and gathering knowledge and, occasionally, of permanently silencing those who would misuse knowledge. Owls druids draw on the power of their namesakes, moving about the world unnoticed as they see and hear what others try desperately to hide.
| Owls Progression | |
|---|---|
| Druid Level | Features |
| 3rd | Owls Ring Spells, Tiny Spy, On Silent Wings |
| 7th | Owl’s Eyes |
| 11th | Shadow Flight |
| 15th | Ever Vigilant |
Owls Ring Spells
3rd-Level Owls Feature
You gain ring spells at the druid levels listed in the Owls Ring Spells table. See the Druid Subclass class feature for how these spells work.
| Owls Ring Spells | |
|---|---|
| Druid Level | Spells |
| 3rd | detect thoughts, disguise self, expeditious retreat, invisibility |
| 5th | nondetection, sending |
| 7th | arcane eye, greater invisibility |
| 9th | modify memory, passwall |
Tiny Spy
3rd-Level Owls Feature
You gain proficiency in the Insight or Stealth skill. In addition, the number of beast forms you can know increases by an amount equal to half your PB (rounded down), but these extra known forms must be Tiny Beasts.
On Silent Wings
3rd-Level Owls Feature
You can magically evade the notice of even those who watch you. You can use a bonus action to take the Hide action, and while in dim light or while lightly obscured by foliage, heavy rain, falling snow, or other natural phenomena, you can always attempt to Hide, even if circumstances wouldn’t normally allow you to do so.
Owl’s Eyes
7th-Level Owls Feature
You learn the clairvoyance ritual spell, and it doesn’t count against the total number of ritual spells you know. As an action, you can cast the spell without requiring material components, and a creature that can see the sensor sees a luminous, intangible owl.
When you reach 11th level in this class, you learn the scrying ritual spell, and it doesn’t count against the total number of ritual spells you know. As an action, you can cast the spell without requiring material components.
Once you use this feature to cast a spell, you can’t do so again until you finish a short or long rest.
Shadow Flight
11th-Level Owls Feature
If you are in dim light or darkness, you can use a bonus action to sprout feathered wings from your back, gaining a flying speed equal to your walking speed for 1 minute. While these wings are active, you can choose to spend half your flying speed to slip into the Ethereal Plane in the area where it overlaps with your current plane or slip back into your current plane. This effect works like the etherealness spell, except you can go back and forth between the two planes by spending half your flying speed. When the wings end, you immediately return to the plane you originated from in the spot you currently occupy, being shunted and taking damage as normal for the etherealness spell if you return inside a solid object or a creature.
You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.
Ever Vigilant
15th-Level Owls Feature
You embody the patient, watchful, all-seeing nature of owls. You gain the following benefits:
- Your initiative bonus now equals your DEX modifier + your WIS modifier.
- As long as you are conscious, you can’t be affected by the surprised condition.
- Once on your turn, when you hit a creature that can’t see you with an attack or when a creature that can’t see you fails its save against your spell, the creature takes psychic damage equal to half your druid level (rounded down).