dauntless/content/Classes/Cleric/Keeper Domain.md
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Book of Ebon Tides

The Keeper domain focuses on social bonds and well-regulated communities. These communities might be as small as an adventuring party or as large as a city, but all require safety and comfort to thrive. Keeper domain clerics excel in leadership positions and are the first to take up arms when their homes or allies need protection.

Keeper Domain Progression
Cleric Level Features
3rd Blessed Chosen, Channel Divinity: Divine Intiative
7th Fighting Fit
11th Operation Hobble
15th Duty Over Death

Keeper Domain Spells 

3rd-Level Keeper Feature 

You gain domain spells at the cleric levels listed in the Keeper Domain Spells table. See the Cleric Subclass feature in the Players Guide for how these spells work. 

Keeper Domain Spells
Cleric Level Spells
3rd Command, Bane, calm emotions, warding bond
5th beacon of hope, spirit guardians
7th death ward, guardian of faith
9th hallow, telepathic bond
*indicates a spell found in this Document

Blessed Chosen

3rd-Level Keeper Feature 

You can assert your divine will to protect your allies. When an enemy within 30 feet of you that you can see attacks one of your allies, you can use your reaction to impose disadvantage on the attack roll before it hits or misses.

You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.

Channel Divinity: Divine Initiative

3rd-Level Keeper Feature 

You can use your Channel Divinity to enhance your allies potential.

As an action, you present your holy symbol and choose a number of creatures that you can see and that can see you within 60 feet of you, up to a number equal to your WIS modifier (minimum of one). Each of them gains 5 temporary hit points. When a target gains these temporary hit points, they can immediately use their reaction to make one weapon attack.

The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 7th level, 15 at 11th level, and 20 at 15th level.

Fighting Fit

7th-Level Keeper Feature 

You gain the ability to shore up your allies reserves. As a reaction, when you or an ally that you can see within 30 feet of you is charmed, frightened, paralyzed, or stunned, you can remove that condition. 

You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a long rest.

Operation Hobble

11th-Level Keeper Feature 

The Divine Initiative effect of your Channel Divinity feature gain the following Trait:

  • When a creature is hit with a weapon attack from this feature, they must also make a STR saving throw against your spell save DC or be knocked prone. When you reach 15th level, the targets speed is also halved until the start of your next turn.

Duty Over Death 

15th-Level Keeper Feature 

You can exert your power to call companions back from the brink of death. When an ally you can see within 60 feet of you is reduced to 0 hit points but not killed outright, they instead remain conscious and regain hit points equal to half their maximum hit points. You can use this feature only if you arent incapacitated. Once you use this feature, you cant do so again until you finish a short or long rest.