dauntless/content/Classes/Bard/College of the Bashee or Siren.md
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Tales of vengeful banshees and frightful sirens are common among all folk, even if they go by different names in different cultures. College of Banshee or College of Siren is a bardic college built upon one fundamental element, the power of the voice.

Bards of the College of Banshee or College of Siren can use their voice to shatter certain materials or to manipulate minds with their music. They are feared by common folk because of legends telling stories of how they can shatter the very fabric of ones mind using their voices, destroying their memories.

The Banshee/Siren Progression
Bard Level Features
3rd Shout Them Apart, Phantasmal Voice
7th Bardic Performance: Banshees Scream / Sirens Call
11th Thunderstruck
15th Voice of Helplessness

Shout Them Apart 

3rd-Level Banshee/Siren Feature 

You learn to use your voice, or the sound of your instrument, to make a ranged spell attack against a target within 30 feet of you. You are considered proficient with this attack and it deals 1d6 + your CHA modifier thunder damage on a hit. 

The thunder damage increases as you gain levels in this class, increasing to 1d8 at 5th level, 2d6 at 10th level, and 2d8 at 15th level. 

Also, non-magical structures and creatures of glass, stone, wood, or crystal take double the damage from this attack.

Phantasmal Voice 

3rd-Level Banshee/Siren Feature 

You can project your voice to a point within 30 feet of you. For example, you can whisper to a creatures ears within 30 feet.

Bardic Performance: Banshees Scream / Sirens Call 

7th-Level Banshee/Siren Feature 

You learn the wicked ways of sounds. You discover how to scare, to calm, and to charm creatures. When you use your Bardic Performance feature you choose one of the following effects:

  • You can scream in pain or play a chaotic, irritating song with your instrument. A number of creatures up to your Charisma modifier (minimum one) within range, and that can hear you, must succeed on a Wisdom saving throw against your spell save DC or become frightened of you. An affected creature must use its movement to get away from you. If it is not able to get out of your preformance range before the end of its turn, it takes 3d10 psychic damage. The frightened condition ends if the creature succeeds at getting out of your Preformance range or takes psychic damage from the sound. 
  • You can sing or play a soothing, calming song or tune with your instrument. A number of creatures up to your Charisma modifier (minimum one) within range, and that can hear you, must succeed on a Wisdom saving throw against your spell save DC or become charmed by you. The charmed target must use their movement to try to get closer to you. At the end of each charmed creatures turn, the creature can make another Wisdom saving throw, ending the charm on a Success.

As part of each bonus action spent maintaining it, you can continue to use your chosen ability, 

Thunderstruck

11th-Level Banshee/Siren Feature 

You have mastered your voice, enhancing your shouts to be more terrifying or soothing. The range of your Shout Them Apart and Phantasmal Voice feature is increased to 60 feet. 

Additionally, when you hit a creature with thunder damage from your Shout Them Apart feature, you can cause them to make a WIS saving throw against your spell save DC or become charmed or frightened of you (your choice) until the end of your next turn. You can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.

Voice of Helplessness 

15th-Level Banshee/Siren Feature 

You start to use your voice or tunes to shatter the minds of your enemies. You can cast the feeblemind spell without expending a spell slot except that the creature can repeat its saving throw at the end of every 8 hours. 

Once you use this feature, you cant use it again until you finish a long rest.