5.9 KiB
| source |
|---|
| Deep Magic 2 |
!assets/21a7449cc8bdd90b82e408def2c3ff4c_MD5.jpgNot all bards inspire others through their words and songs. Bards of the College of Cuisine express themselves through food and drink. These bards hand out mugs of ale, homemade cookies, and flasks of Fresh-ground coffee to bolster their allies’ spirits. They are adventuring celebrity chefs, spreading inspiration and comfort with their culinary power. They repeat the motto, “Food is Magic,” and those who taste their creations spread the gospel.
| Cuisine Progression | |
|---|---|
| Bard Level | Features |
| 3rd | Bonus Proficiencies, Magical Treats |
| 7th | Tasty Treats |
| 11th | Top Chef |
| 15th | Culinary Champion |
Bonus Proficiencies
3rd-Level Cuisine Feature
You gain proficiency in Provisioner tools. You can use these tools as your spellcasting focus.
Magical Treats
3rd-Level Cuisine Feature
You can infuse magic into food and drink. You can infuse a number of treats equal to twice your proficiency bonus. Infusing a treat takes an action. When you infuse a treat, choose a spell of 1st or 2nd circle that has a casting time of 1 action, that targets only one creature, that requires you to touch the target, and doesn’t target yourself. You infuse the treat with the chosen spell, expending the spell slot as if you had cast the spell.
If the spell you are infusing into a treat requires you to make a decision about its effect, such as choosing the curse of bestow curse, you make the choice when you infuse the treat with the spell. If the spell you are infusing into a treat can be cast at a higher circle for more potent effect, such as the increased healing of cure wounds, you can expend a higher-circle spell slot to infuse the treat with the higher-circle spell slot to infuse the treat with the higher-circle version of the spell. If the Spell you are infusing into a treat can be cast at a higher circle to affect additional targets, the treat affects only one creature, regardless of the circle of the spell slot infused into it. If the spell you are infusing into a treat has a material component, you must expend the component.
A creature, including you, can eat a magical treat as an action, becoming affected by the spell infused into the treat as if you had cast the spell on the creature. The effect lasts for the spell’s maximum duration, and you don’t need to maintain concentration on it. If the spell requires a saving throw, the creature makes the saving throw when it eats the treat and repeats the saving throw if the spell requires repeated saving throws, as normal.
If a creature is incapable of eating a treat due to a condition, such as being incapacitated or unconscious, another creature can use its action to feed the treat to the indisposed creature. A creature can’t be affected by more than one treat at a time.
Infused treats lose their magic when you finish a long rest. You regain all expended uses of this feature when you finish a long rest. The maximum circle of spell you can infuse into treats increases when you reach certain levels in this class. At 5th level, you can infuse up to 3rd-circle spells into treats. At 10th level, you can infuse up to 5th-circle spells. At 15th level, you can infuse up to 8th-circle spells.
Tasty Treats
7th-Level Cuisine Feature
Your mastery of food magic reaches new heights. As a bonus action, you can expend a use of bardic inspiration while holding one of your magical treats and give it one of the following flavor profiles. When a creature eats that treat, it gains the listed benefit, in addition to the treat’s other effects.
- Fruity. The Target’s Speed increases by 10 feet for the duration of the infused spell or 10 minutes, whichever is higher.
- Herbaceous. End one of the Following conditions on the target: Charmed or frightened.
- Tangy. One disease affecting the target end
- Toasted. The Target gains temporary hit points equal to a roll of your bardic inspiration die + your charisma modifier for the duration of the infused spell or 10 minutes, whichever is higher.
You can also choose to use your Tasty Treats feature as part of the same bonus action required to maintain a performance.
Top Chef
11th-Level Cuisine Feature
Your skill with food magic has been refined. When you expend a Bardic Inspiration die to give a magical treat a flavor profile, you can give it a flavor profile from Tasty Treats or from the following options:
- Spicy. The target can use its Bonus Action on subsequent turns to spit fire out of its mouth, this lasts for the duration of the infused spell or 10 minutes, whichever is higher. Make a Ranged Spell attack with a range of 30 feet, on a hit the target takes damage equal to two rolls of your Bardic Inspiration dice. This effect can be done as part of the same bonus action required to maintain a performance.
- Umami. One Short-term Dread affecting on the target ends.
- Sweet. The Target gains an additional action on its turn until the end of its next turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
- Bitter. End one of the Following conditions on the target: Poisoned or Blinded
Culinary Champion
15th-Level Cuisine Feature
You become a master of the magical culinary arts. Whenever you infuse a treat using Magical Treats, you can infuse a second treat with the same action, expending spell slots for each treat, as normal.
In addition, when you expend a Bardic Inspiration die to give a magical treat a flavor profile, you can give it one additional flavor profile from Tasty Treats, Top Chef or from the following options:
- Caramelized. The target’s exhaustion is reduced by one level.
- Earthy. One curse affecting the target ends.
- Floral. An effect reducing one of the target’s ability scores ends.
- Nutty. One effect reducing the target’s hit point maximum ends.