dauntless/content/Classes/Bard/*Playing a Bard*.md
2026-03-08 21:51:42 -06:00

76 lines
5.8 KiB
Markdown
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

![[assets/76243f05f153bf263ef0d1839c751cae_MD5.jpg|Khoa Viet]]
Bards are born performers who complement their diverse skillset with magical prowess. Their breadth of expertise makes them exceptional at whatever options they choose to cultivate. As a bard, your innate charisma makes you the class best suited to dealing with others, whether navigating tense social encounters or ensuring your allies survive a fight.
Bard is a class that can do a little bit of everything in a game that often rewards specialization. The signature trick of a bard is your ability to quickly, directly boost your allies. Use this ability early and often.
# BARDS AS ADVENTURERS
All bards are driven to seek stories, secrets, songs—and audiences—which are gained most readily on the road. Whether traveling with a performing troupe or as a solitary wanderer trading songs for supper, a bards mix of proficiencies and spellcasting make them more than capable of handling a challenge.
Continued in the Players Guide; Chapter 2, pg 28.
## Errata
**Bardic Inspiration**
_1st, 5th, 9th, and 14th-Level Bard Feature_  
You can inspire others through stirring words, music, or other kinds of performance. As a bonus action on your turn, you can choose a creature within 60 feet of you, other than yourself, who can hear or see you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll that die and add the number rolled to one ability check, attack roll, or save that it makes. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your CHA modifier. You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, d10 at 9th, and d12 at 14th.
**BARDIC PERFORMANCE** 
_2nd and 6th-Level Bard Feature_
_…_
**Bardic Performance: Celebrate Life** 
At 2nd level, while your Bardic Performance feature is active, allies within range can choose to expend one of their hit dice at the start of their turn. When they do so, they roll the expended die and recover a number of hit points equal to the number rolled + your CHA modifier.
In addition, allies within range have advantage on death saves, though they dont need to see or hear you to receive this benefit.
**HEROIC BOON** 
_10th-Level Bard Feature_
- **Valiant Inspiration.** When a creature with one of your Bardic Inspiration dice successfully deals damage with an attack, the creature can expend and roll the die to deal extra damage equal to the number rolled. The extra damage is of the same type as that of the triggering attack (though the attacker chooses which type if there are more than one). Alternatively, when a creature with one of your Bardic Inspiration dice takes damage, the creature can use its reaction to expend and roll the die to reduce the amount of damage taken by an amount equal to the number rolled + your CHA modifier.
## Boons
When you reach 10th level and 20th level in your chosen class, you gain the Heroic Boon and Epic Boon class features (see Players Guide), which allow you to choose one potent ability from a list of options. This section offers additional boons to choose from when you reach those levels of the bard class.
### Heroic Boons 
When you reach 10th level in the bard class, you have the following additional options to choose from when selecting the boon for your Heroic Boon feature.
Heroic Boon 
10th-Level Bard Feature 
Your commitment to the bards path grants you a powerful ability. Choose one of the following heroic boons:
- Infectious Inspiration. When a creature adds one of your Bardic Inspiration dice (see Bardic Inspiration feature in Players Guide) to an ability check, attack roll, or save, and the roll succeeds, the creature can choose an ally it can see within 30 feet of it. That ally gains a Bardic Inspiration die. Inspiration given in this way doesnt expend a use of your current Bardic Inspiration dice. 
- Restorative Inspiration. When a creature with one of your Bardic Inspiration dice (see Bardic Inspiration feature in Players Guide) casts a spell that restores hit points, it can choose to expend and roll the die to increase the total hit points the spell can heal by an amount equal to the result. The caster chooses how these additional hit points are distributed if the spell heals multiple targets. Alternatively, when a creature with one of your Bardic Inspiration die recovers hit points due to a spell, magic item, or class feature, it can use its reaction to roll and expend the Bardic Inspiration die to recover additional hit points equal to the result.
### Epic Boons 
When you reach 20th level in the bard class, you have the following additional options to choose from when selecting the boon for your Epic Boon feature.
Epic Boon
20th-Level Bard Feature 
Your commitment to the bards path grants you a powerful new ability. You gain one of the following epic boons:
- Dual Performance. When you use your Bardic Performance feature (see Players Guide) to begin a performance, you can choose two Bardic Performances you know and blend them together to simultaneously activate their benefits. You still must spend any actions or meet any specific requirements to activate specific effects described in either performance, but you can maintain and spend Bardic Inspiration to maintain both as you would with a single performance.
Master Performer. You now have unlimited uses of your Bardic Performance feature (see Players Guide). In addition, you can automatically begin a performance of your choice when initiative is rolled (no action required). As normal, you must still expend a bonus action each turn (including your first turn) to maintain this performance.