45 lines
3.2 KiB
Markdown
45 lines
3.2 KiB
Markdown
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source: Old Margreve
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---
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Moonlit people who live in their enclaves of light in the Shadow Realm or in areas where the Shadow Realm encroaches on the Material Plane keep the darkness at bay thanks to the green magic of Freyr and Freya. When the shadows gather too close to the borders of their land, the people call upon the wild warriors known as the Shadow Chewers. Sometimes called “Angels of Freyr,” these fearsome heroes bring tooth, sword, and radiance to bear against the darkness.
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| Shadow Chewer Progression | |
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| ------------------------- | ------------------------------ |
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| Barbarian Level | Features |
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| 3rd | Chew Shadows, Teeth of the Sun |
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| 7th | Divine Sustenance |
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| 11th | Emboldening Light |
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| 15th | Rage of the Roaring Sun |
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# Chew Shadows
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3rd-Level Shadow Chewer Feature
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You are imbued with radiant power when you rage. While raging, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. The bright light shed by this feature is immune to the effects of magical darkness and can’t be covered or dispelled; however, it can’t pass through solid objects and otherwise behaves like normal light.
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# Teeth of the Sun
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3rd-Level Shadow Chewer Feature
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When you activate your Rage feature, your face grows a short muzzle and your mouth sprouts radiant, bear-like fangs, granting you a bite, which you can use to make unarmed strikes. This transformation doesn’t inhibit your ability to speak. When you hit with your bite, the attack deals piercing damage or radiant damage (your choice) equal to 1d8 + your **STR** modifier, instead of the bludgeoning damage normal for an unarmed strike.
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As you gain levels in this class, your bite becomes more powerful. Your bite attack’s damage die increases to a d10 at 7th level and to a d12 at 11th level.
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# Divine Sustenance
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7th-Level Shadow Chewer Feature
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While raging, you can use a bonus action to bolster each creature of your choice—which can include yourself— that is in the bright light shed by your Chew Shadows feature. Each target regains hit points equal to half your barbarian level (rounded down). This feature can restore a creature to no more than half its hit point maximum. You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest.
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# Emboldening Light
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11th-Level Shadow Chewer Feature
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You and friendly creatures in the bright light shed by your Chew Shadows feature are immune to the frightened condition. When you reach 18th level, this benefit extends to friendly creatures in both the bright and dim light shed by your Chew Shadows feature.
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# Rage of the Roaring Sun
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15th-Level Shadow Chewer Feature
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While raging, you can use a bonus action to send searing light toward each creature of your choice that is in the light shed by your Chew Shadows feature. Each target takes radiant damage equal to half your barbarian level (rounded down). You can use this feature a number of times equal to your **PB**, and you regain all expended uses when you finish a long rest.
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