dauntless/content/Classes/Barbarian/Path of the Kraken.md
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source: Players Guide 2
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Barbarians who travel the path of the Kraken manifest some aspect of the fearsome leviathans, causing them to partially transform when they rage and take on the aspect of the sea-dwelling titans. 
| Kraken Progression | |
| ------------------ | ------------------------------------------ |
| Barbarian Level | Features |
| 3rd | Deep Vision, Krakens Grasp (d4) |
| 7th | Ink Cloud, Krakens Grasp (d6), Titan Grip |
| 11th | Krakens Grasp (d8), Tentacle Fling |
| 15th | Krakens Grasp (d10), Leviathan Wakes |
# Deep Vision 
3rd-Level Kraken Feature 
You gain a swimming speed equal to your walking speed, and you can breathe water as if it were air. 
In addition, when you are submerged in water, you gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet while submerged.
# Krakens Grasp 
3rd-Level Kraken Feature 
When you activate your Rage feature (see Players Guide), you call on your primal connection to the kraken. While raging, two spectral tentacles sprout from your body. The tentacles count as melee weapons with which you are proficient. Each tentacle has a reach of 10 feet.
As a bonus action (which can be part of the same bonus action used to activate your Rage), you can make up to two melee weapon attacks with the tentacles (one attack per tentacle). On a successful hit, a tentacle deals force damage equal to 1d4 + your **STR** modifier. If the target is a Large or smaller creature, it is also grappled (escape **DC** 8 + your **PB** + your **STR** modifier). A tentacle can grapple only one target at a time. If a tentacle is grappling a target, it can make attacks against only that target.
You can use your tentacles to grasp and lift objects that weigh up to a number of pounds equal to your **STR** score × your **PB** and also to perform simple tasks like opening unlocked containers or pushing doors closed/open. You cant use them for tasks that require manual precision like wielding weapons, using tools, or activating magic items. 
The base damage of your tentacles increases as you gain barbarian levels, becoming d6 at 7th level, d8 at 11th level, and d10 at 15th level.
# Ink Cloud 
7th-Level Kraken Feature 
As a bonus action, you can create a stationary, inky black cloud in a 20-foot-radius sphere centered on yourself. To other creatures, the area is heavily obscured, but you can see normally within it. This effect lasts for 1 minute or until you choose to end it (no action required). You can use this feature a number of times equal to your **PB** and recover all expended uses when you finish a long rest.
# Titan Grip 
7th-Level Kraken Feature 
When a creature is successfully grappled by your tentacles, it becomes restrained until the grapple ends.
In addition, when you take the Attack action, you can use your tentacles to make any number of your attacks. 
# Tentacle Fling 
11th-Level Kraken Feature 
When you take the Attack action, you can use one or more of your attacks to hurl a creature, grappled by your tentacles, up to 30 feet away from you. When the creature lands, it is knocked prone, and if it strikes a solid surface, it takes 1d6 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a **DEX** save (**DC** 8 + your **PB** + your **STR** mod) or take the same damage and be knocked prone.
# Leviathan Wakes 
15th-Level Kraken Feature 
Your reach with your tentacles increases by 10 feet.  
In addition, each time you use your bonus action to make a tentacle attack, you can make one additional tentacle attack as part of that same bonus action.