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.gitignore
vendored
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.gitignore
vendored
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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/[Ll]ibrary/
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Assets/Scripts/asteroid.cs
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Normal file
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using System.Collections;
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using UnityEngine;
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public class asteroid : MonoBehaviour
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{
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{
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{
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{
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void laserHit()
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{
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}
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void blowUp()
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{
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Destroy(gameObject);
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Assets/Scripts/backgroundRepeater.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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Vector3 cameraOffset;
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float pixelsPerUnit;
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float scale;
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int backgroundTilesX;
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{
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CreateGameObjects();
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}
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void CalculateCameraOffset()
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{
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cameraOffset = Camera.main.ScreenToWorldPoint(Vector3.zero) + new Vector3(0, 1, 10);
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}
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{
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pixelsPerUnit = spriteRenderer.sprite.pixelsPerUnit;
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|
||||
backgroundTilesY = (int)(Screen.height / (pixelsPerUnit * scale)) + 1;
|
||||
}
|
||||
|
||||
void CreateGameObjects()
|
||||
{
|
||||
for (int x = 0; x < backgroundTilesX; x++)
|
||||
{
|
||||
CreateGameObject(x);
|
||||
|
||||
for (int y = 0; y < backgroundTilesY; y++) CreateGameObject(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void CreateGameObject(float x = 0, float y = 0)
|
||||
{
|
||||
Instantiate(prefab, new Vector3(x * scale, y * scale, 0) + cameraOffset, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
|
||||
|
11
Assets/Scripts/backgroundRepeater.cs.meta
Normal file
11
Assets/Scripts/backgroundRepeater.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a1168cb7f9f3161439966689e03725a5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
79
Assets/Scripts/character.cs
Normal file
79
Assets/Scripts/character.cs
Normal file
|
@ -0,0 +1,79 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class character : MonoBehaviour
|
||||
{
|
||||
public GameObject idle;
|
||||
public GameObject run;
|
||||
public GameObject interact;
|
||||
public float movementSpeed;
|
||||
Rigidbody2D rb;
|
||||
GameObject latestTerminal;
|
||||
bool isAtTerminal = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
SetupAnimations();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
float h = Input.GetAxisRaw("Horizontal");
|
||||
float v = Input.GetAxisRaw("Vertical");
|
||||
Vector3 tempVect = new Vector3(h, v, 0);
|
||||
tempVect = tempVect.normalized * movementSpeed * Time.deltaTime;
|
||||
rb.MovePosition(transform.position + tempVect);
|
||||
|
||||
AnimationsFromMovement(h, v);
|
||||
ToggleTerminal(h, v);
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
isAtTerminal = other.CompareTag("terminal");
|
||||
latestTerminal = other.gameObject;
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D collider)
|
||||
{
|
||||
isAtTerminal = !collider.CompareTag("terminal");
|
||||
}
|
||||
|
||||
void SetupAnimations()
|
||||
{
|
||||
idle.SetActive(true);
|
||||
run.SetActive(false);
|
||||
}
|
||||
|
||||
void AnimationsFromMovement(float h, float v)
|
||||
{
|
||||
string desiredAnimation = h == 0 && v == 0 ? "idle" : "run";
|
||||
SetAnimation(desiredAnimation);
|
||||
FlipAnimations(h);
|
||||
}
|
||||
|
||||
void SetAnimation(string animationName = "idle")
|
||||
{
|
||||
idle.SetActive(animationName == "idle" && !isAtTerminal);
|
||||
run.SetActive(animationName == "run");
|
||||
interact.SetActive(animationName == "idle" && isAtTerminal);
|
||||
}
|
||||
|
||||
void FlipAnimations(float h)
|
||||
{
|
||||
if (h == 0) return;
|
||||
bool flip = h < 0;
|
||||
|
||||
idle.GetComponent<SpriteRenderer>().flipX = flip;
|
||||
run.GetComponent<SpriteRenderer>().flipX = flip;
|
||||
}
|
||||
|
||||
void ToggleTerminal(float h, float v)
|
||||
{
|
||||
bool isStandingStill = h == 0 && v == 0;
|
||||
|
||||
if (latestTerminal) latestTerminal.GetComponent<terminal>().screen.SetActive(isStandingStill && isAtTerminal);
|
||||
}
|
||||
}
|
11
Assets/Scripts/character.cs.meta
Normal file
11
Assets/Scripts/character.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9f33226970d0355488e3ffc8e73da94c
|
||||
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|
||||
externalObjects: {}
|
||||
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|
||||
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|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Assets/Scripts/laser.cs
Normal file
46
Assets/Scripts/laser.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class laser : MonoBehaviour
|
||||
{
|
||||
public float destroyWhenY = 10.0f;
|
||||
public float speed = 5.0f;
|
||||
Rigidbody2D rb;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!shouldDestroySelf()) moveUp();
|
||||
}
|
||||
|
||||
void OnTriggerEnter2D(Collider2D collider)
|
||||
{
|
||||
if (collider.gameObject.tag == "asteroid")
|
||||
{
|
||||
collider.gameObject.SendMessage("laserHit");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
bool shouldDestroySelf()
|
||||
{
|
||||
if (transform.position.y >= destroyWhenY)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void moveUp()
|
||||
{
|
||||
Vector3 tempVect = new Vector3(0, 1, 0);
|
||||
tempVect = tempVect * speed * Time.deltaTime;
|
||||
rb.MovePosition(transform.position + tempVect);
|
||||
}
|
||||
}
|
11
Assets/Scripts/laser.cs.meta
Normal file
11
Assets/Scripts/laser.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b2facfc01c6ae0d4794f1bd1703ca15f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/ship-controls.meta
Normal file
8
Assets/Scripts/ship-controls.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2749016c183ed344b81ee709c9ba76c4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
30
Assets/Scripts/ship-controls/aftThrusters.cs
Normal file
30
Assets/Scripts/ship-controls/aftThrusters.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class aftThrusters : MonoBehaviour
|
||||
{
|
||||
public float horizontalInputAxis = 0;
|
||||
GameObject ship;
|
||||
bool down = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
ship = GameObject.FindWithTag("ship");
|
||||
}
|
||||
|
||||
void OnMouseOver()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0)) down = true;
|
||||
if (Input.GetMouseButtonUp(0)) down = false;
|
||||
}
|
||||
|
||||
void OnMouseExit()
|
||||
{
|
||||
down = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (down) ship.GetComponent<ship>().AftThrusters(horizontalInputAxis);
|
||||
}
|
||||
}
|
11
Assets/Scripts/ship-controls/aftThrusters.cs.meta
Normal file
11
Assets/Scripts/ship-controls/aftThrusters.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 92a926dcf53eb5845a115c5a34b8eabd
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
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|
||||
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|
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|
||||
userData:
|
||||
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||||
assetBundleVariant:
|
19
Assets/Scripts/ship-controls/lasers.cs
Normal file
19
Assets/Scripts/ship-controls/lasers.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class lasers : MonoBehaviour
|
||||
{
|
||||
GameObject ship;
|
||||
|
||||
void Start()
|
||||
{
|
||||
ship = GameObject.FindWithTag("ship");
|
||||
gameObject.GetComponent<Button>().onClick.AddListener(ClickTask);
|
||||
}
|
||||
|
||||
void ClickTask()
|
||||
{
|
||||
ship.GetComponent<ship>().FireLaser();
|
||||
}
|
||||
}
|
11
Assets/Scripts/ship-controls/lasers.cs.meta
Normal file
11
Assets/Scripts/ship-controls/lasers.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e65738ef64da2cc46af5de116bc66532
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
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|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
29
Assets/Scripts/ship-controls/shieldCharge.cs
Normal file
29
Assets/Scripts/ship-controls/shieldCharge.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class shieldCharge : MonoBehaviour
|
||||
{
|
||||
GameObject ship;
|
||||
bool down = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
ship = GameObject.FindWithTag("ship");
|
||||
}
|
||||
|
||||
void OnMouseOver()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0)) down = true;
|
||||
if (Input.GetMouseButtonUp(0)) down = false;
|
||||
}
|
||||
|
||||
void OnMouseExit()
|
||||
{
|
||||
down = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (down) ship.GetComponent<ship>().ChargeShields();
|
||||
}
|
||||
}
|
11
Assets/Scripts/ship-controls/shieldCharge.cs.meta
Normal file
11
Assets/Scripts/ship-controls/shieldCharge.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ba316a80cefff4743816d9a1aa349897
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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20
Assets/Scripts/ship-controls/shieldChargeBar.cs
Normal file
20
Assets/Scripts/ship-controls/shieldChargeBar.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class shieldChargeBar : MonoBehaviour
|
||||
{
|
||||
GameObject ship;
|
||||
|
||||
void Start()
|
||||
{
|
||||
ship = GameObject.FindWithTag("ship");
|
||||
transform.localScale = new Vector3(0, transform.localScale.y, transform.localScale.z);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
float x = Mathf.Lerp(0, 3.55f, ship.GetComponent<ship>().shieldLevels);
|
||||
transform.localScale = new Vector3(x, transform.localScale.y, transform.localScale.z);
|
||||
}
|
||||
}
|
11
Assets/Scripts/ship-controls/shieldChargeBar.cs.meta
Normal file
11
Assets/Scripts/ship-controls/shieldChargeBar.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c1b6834f4b2911445800c54f8ec0d5f7
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
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||||
assetBundleVariant:
|
77
Assets/Scripts/ship.cs
Normal file
77
Assets/Scripts/ship.cs
Normal file
|
@ -0,0 +1,77 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Experimental.Rendering.Universal;
|
||||
using UnityEngine;
|
||||
|
||||
public class ship : MonoBehaviour
|
||||
{
|
||||
public float health = 1; // 1-0
|
||||
public float shieldLevels = 0; // 1-0
|
||||
public float shieldLossOverTime = 0.01f;
|
||||
public float shieldProtectionPercentage = 0.5f;
|
||||
public float movementSpeed = 5;
|
||||
public Transform laserPrefab;
|
||||
public Transform explosionPrefab;
|
||||
Rigidbody2D rb;
|
||||
GameObject shield;
|
||||
Color originalShieldColor;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
shield = GameObject.FindWithTag("shield");
|
||||
originalShieldColor = shield.GetComponent<SpriteRenderer>().color;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (health < 0) health = 0;
|
||||
UpdateShields();
|
||||
}
|
||||
|
||||
void TakeDamage(float damage)
|
||||
{
|
||||
health -= damage * (shieldLevels > 0 ? shieldProtectionPercentage : 1);
|
||||
if (health <= 0) BlogUp();
|
||||
}
|
||||
|
||||
public void AftThrusters(float h)
|
||||
{
|
||||
Vector3 tempVect = new Vector3(h, 0, 0);
|
||||
tempVect = tempVect * movementSpeed * Time.deltaTime;
|
||||
rb.MovePosition(transform.position + tempVect);
|
||||
}
|
||||
|
||||
public void FireLaser()
|
||||
{
|
||||
Instantiate(laserPrefab, transform.position, Quaternion.identity);
|
||||
}
|
||||
|
||||
public float ChargeShields(float amount = 0.02f)
|
||||
{
|
||||
shieldLevels += amount;
|
||||
if (shieldLevels > 1) shieldLevels = 1;
|
||||
|
||||
return shieldLevels;
|
||||
}
|
||||
|
||||
void UpdateShields()
|
||||
{
|
||||
shieldLevels -= shieldLossOverTime * Time.deltaTime;
|
||||
if (shieldLevels < 0) shieldLevels = 0;
|
||||
|
||||
shield.GetComponent<Light2D>().intensity = shieldLevels;
|
||||
shield.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, shieldLevels);
|
||||
}
|
||||
|
||||
void asteroidHit(float damage)
|
||||
{
|
||||
TakeDamage(damage);
|
||||
}
|
||||
|
||||
void BlogUp()
|
||||
{
|
||||
Instantiate(explosionPrefab, transform.position, Quaternion.identity);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/ship.cs.meta
Normal file
11
Assets/Scripts/ship.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
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|
||||
guid: 4119b6913b6fc1e46b42202490504f4e
|
||||
MonoImporter:
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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17
Assets/Scripts/spaceExplosion.cs
Normal file
17
Assets/Scripts/spaceExplosion.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class spaceExplosion : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
StartCoroutine(DestroyAfterAnimation());
|
||||
}
|
||||
|
||||
IEnumerator DestroyAfterAnimation()
|
||||
{
|
||||
yield return new WaitForSeconds(5);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/spaceExplosion.cs.meta
Normal file
11
Assets/Scripts/spaceExplosion.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c8dd0e72a30d68340a491ebf049291fe
|
||||
MonoImporter:
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||||
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||||
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||||
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||||
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||||
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13
Assets/Scripts/terminal.cs
Normal file
13
Assets/Scripts/terminal.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class terminal : MonoBehaviour
|
||||
{
|
||||
public GameObject screen;
|
||||
|
||||
void Start()
|
||||
{
|
||||
screen.SetActive(false);
|
||||
}
|
||||
}
|
11
Assets/Scripts/terminal.cs.meta
Normal file
11
Assets/Scripts/terminal.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
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|
||||
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|
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8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
|
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|
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guid: 35471e57617a9944fa0abaf0b957ccc4
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||||
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BIN
Assets/Sprites/ChargeBar.png
Normal file
BIN
Assets/Sprites/ChargeBar.png
Normal file
Binary file not shown.
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Add table
Reference in a new issue