59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class asteroid : MonoBehaviour
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{
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public Transform explosionPrefab;
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public float destroyWhenY = -10.0f;
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public float speed = 0.05f;
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public float damage = 0.25f;
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Rigidbody2D rb;
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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if (!shouldDestroySelf()) moveDown();
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}
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void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.gameObject.tag == "ship")
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{
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collider.gameObject.SendMessage("asteroidHit", damage);
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blowUp();
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}
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}
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bool shouldDestroySelf()
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{
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if (transform.position.y <= destroyWhenY)
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{
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Destroy(gameObject);
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return true;
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}
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return false;
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}
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void moveDown()
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{
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Vector3 tempVect = new Vector3(0, -1, 0);
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tempVect = tempVect * speed * Time.deltaTime;
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rb.MovePosition(transform.position + tempVect);
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}
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void laserHit()
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{
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blowUp();
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}
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void blowUp()
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{
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Instantiate(explosionPrefab, transform.position, Quaternion.identity);
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Destroy(gameObject);
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}
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}
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