46 lines
962 B
C#
46 lines
962 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class laser : MonoBehaviour
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{
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public float destroyWhenY = 10.0f;
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public float speed = 5.0f;
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Rigidbody2D rb;
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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if (!shouldDestroySelf()) moveUp();
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}
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void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.gameObject.tag == "asteroid")
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{
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collider.gameObject.SendMessage("laserHit");
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Destroy(gameObject);
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}
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}
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bool shouldDestroySelf()
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{
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if (transform.position.y >= destroyWhenY)
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{
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Destroy(gameObject);
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return true;
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}
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return false;
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}
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void moveUp()
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{
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Vector3 tempVect = new Vector3(0, 1, 0);
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tempVect = tempVect * speed * Time.deltaTime;
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rb.MovePosition(transform.position + tempVect);
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}
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}
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