WIP Prototyping Laser and Turret Movement

This commit is contained in:
Ava Gaiety Wroten 2020-06-13 00:35:33 -05:00
parent ef81a8fbcb
commit 7ffb235b30
8 changed files with 741 additions and 13 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Laser : MonoBehaviour
{
float maxDistance = 500.0f;
LineRenderer laserLine;
void Start()
{
laserLine = GetComponent<LineRenderer> ();
}
void Update()
{
RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.right);
float endpointX = maxDistance;
if (hit.collider) endpointX = hit.collider.transform.position.x;
laserLine.SetPosition (0, new Vector3(transform.position.x, transform.position.y, 0));
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Turret : MonoBehaviour
{
public float speed = 10;
public bool isHorizontal = false;
void Update()
{
transform.position += getMovementVector() * speed * Time.deltaTime;
}
Vector3 getMovementVector()
{
float x = isHorizontal ? Input.GetAxis("Horizontal") : 0;
float y = isHorizontal ? 0 : Input.GetAxis("Vertical");
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