Dim screen on level win

This commit is contained in:
Ava Gaiety Wroten 2020-06-16 22:10:46 -05:00
parent a1b7e0f960
commit 16aa09eab9

View file

@ -69,7 +69,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 965824405
m_SortingLayer: 1
m_SortingOrder: 0
m_SortingOrder: 1
m_Sprite: {fileID: 21300000, guid: a17afa8af20160e45b4632b752143281, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
@ -111,6 +111,7 @@ Transform:
- {fileID: 3683001528688558605}
- {fileID: 9192549790327404510}
- {fileID: 1673836667510987376}
- {fileID: 1648523816462518661}
m_Father: {fileID: 4683683892600594511}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -333,7 +334,88 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 965824405
m_SortingLayer: 1
m_SortingOrder: 1
m_SortingOrder: 2
--- !u!1 &4565187212862878102
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1648523816462518661}
- component: {fileID: 3268015695084012169}
m_Layer: 0
m_Name: Dim-Screen
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1648523816462518661
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4565187212862878102}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.6027421, y: 0.10406456, z: 201.62701}
m_LocalScale: {x: 23, y: 10, z: 1}
m_Children: []
m_Father: {fileID: 3917138397297801295}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3268015695084012169
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4565187212862878102}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 965824405
m_SortingLayer: 1
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 85e455eb0e01f3b4b97dec1065971269, type: 3}
m_Color: {r: 0, g: 0, b: 0, a: 0.74509805}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4683683892600594510
GameObject:
m_ObjectHideFlags: 0
@ -594,4 +676,4 @@ SortingGroup:
m_Enabled: 1
m_SortingLayerID: 965824405
m_SortingLayer: 1
m_SortingOrder: 1
m_SortingOrder: 2