30 lines
601 B
C#
30 lines
601 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fireball : MonoBehaviour
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{
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public float speed = 1.0f;
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public AudioSource[] shootSounds;
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private int shootSoundVariations = 5;
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void Start()
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{
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shootSounds[Random.Range(0, shootSoundVariations - 1)].GetComponent<AudioSource>().Play();
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}
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void Update()
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{
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Move();
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}
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void Move()
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{
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transform.position += transform.up * speed * Time.deltaTime * -1;
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}
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void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.name == "ColliderOuterBoundary") Destroy(gameObject);
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}
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}
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