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Fireballs remove when hitting outer boundary

This commit is contained in:
Ava Gaiety Wroten 2021-07-12 15:50:46 -05:00
parent 55dd251d3d
commit 911da64cdc
4 changed files with 137 additions and 2 deletions

View file

@ -648,6 +648,7 @@ GameObject:
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m_Layer: 0
m_Name: Fireball
m_TagString: Untagged
@ -744,7 +745,6 @@ MonoBehaviour:
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View file

@ -123,6 +123,114 @@ NavMeshSettings:
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@ -563,7 +671,7 @@ Transform:
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View file

@ -22,4 +22,9 @@ public class Fireball : MonoBehaviour
{
transform.position += transform.up * speed * Time.deltaTime * -1;
}
void OnTriggerEnter2D(Collider2D collider)
{
if (collider.name == "ColliderOuterBoundary") Destroy(gameObject);
}
}

View file

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- DragonHealthBar
- ColliderOuterBoundary
layers:
- Default
- TransparentFX