Fireballs remove when hitting outer boundary
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parent
55dd251d3d
commit
911da64cdc
4 changed files with 137 additions and 2 deletions
23
Assets/Prefabs/Fireball.prefab
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23
Assets/Prefabs/Fireball.prefab
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@ -648,6 +648,7 @@ GameObject:
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@ -744,7 +745,6 @@ MonoBehaviour:
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110
Assets/Scenes/Gameplay.unity
generated
110
Assets/Scenes/Gameplay.unity
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@ -123,6 +123,114 @@ NavMeshSettings:
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--- !u!68 &36267659
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--- !u!4 &36267661
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--- !u!1001 &226149505
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -563,7 +671,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 569685893}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.097918645, y: -0.20009108, z: -10}
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- {fileID: 1027402150}
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@ -22,4 +22,9 @@ public class Fireball : MonoBehaviour
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{
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transform.position += transform.up * speed * Time.deltaTime * -1;
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}
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void OnTriggerEnter2D(Collider2D collider)
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{
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if (collider.name == "ColliderOuterBoundary") Destroy(gameObject);
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}
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}
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1
ProjectSettings/TagManager.asset
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1
ProjectSettings/TagManager.asset
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@ -5,6 +5,7 @@ TagManager:
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serializedVersion: 2
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tags:
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- DragonHealthBar
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- ColliderOuterBoundary
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layers:
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- Default
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- TransparentFX
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