Coding progress and implement music/sounds
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5 changed files with 785 additions and 7 deletions
650
Assets/Prefabs/Fireball.prefab
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650
Assets/Prefabs/Fireball.prefab
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
--- !u!1 &519420028
|
--- !u!1 &519420028
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -212,6 +309,7 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
dragonHead: {fileID: 1972997699}
|
dragonHead: {fileID: 1972997699}
|
||||||
fireball: {fileID: 6846999857528980847, guid: 00816543adfc64fcfab63a2719bd8c30, type: 3}
|
fireball: {fileID: 6846999857528980847, guid: 00816543adfc64fcfab63a2719bd8c30, type: 3}
|
||||||
|
timeBetweenShots: 1
|
||||||
--- !u!20 &519420031
|
--- !u!20 &519420031
|
||||||
Camera:
|
Camera:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -5,7 +5,14 @@ using UnityEngine;
|
||||||
public class Fireball : MonoBehaviour
|
public class Fireball : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float speed = 1.0f;
|
public float speed = 1.0f;
|
||||||
|
public AudioSource[] shootSounds;
|
||||||
public Vector3 destination;
|
public Vector3 destination;
|
||||||
|
private int shootSoundVariations = 5;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
shootSounds[Random.Range(0, shootSoundVariations - 1)].GetComponent<AudioSource>().Play();
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,16 +7,33 @@ public class FireballSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject dragonHead;
|
public GameObject dragonHead;
|
||||||
public GameObject fireball;
|
public GameObject fireball;
|
||||||
|
public float timeBetweenShots = 1;
|
||||||
|
private float originalTimeBetweenShots;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
originalTimeBetweenShots = timeBetweenShots;
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (timeBetweenShots > 0)
|
||||||
{
|
{
|
||||||
Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
timeBetweenShots -= Time.deltaTime;
|
||||||
mouseClickFromCamera.z = 0;
|
} else
|
||||||
|
{
|
||||||
GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity);
|
if (Input.GetMouseButtonDown(0)) ShootFireball();
|
||||||
spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ShootFireball()
|
||||||
|
{
|
||||||
|
Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
mouseClickFromCamera.z = 0;
|
||||||
|
|
||||||
|
GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity);
|
||||||
|
spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera;
|
||||||
|
|
||||||
|
timeBetweenShots = originalTimeBetweenShots;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
8
Assets/Sounds.meta
generated
Normal file
8
Assets/Sounds.meta
generated
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4596b824c23814bd4b8a3b8d2c847912
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue