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1)].GetComponent().Play(); + } void Update() { diff --git a/Assets/Scripts/FireballSpawner.cs b/Assets/Scripts/FireballSpawner.cs index d6f0d9b..10d13de 100644 --- a/Assets/Scripts/FireballSpawner.cs +++ b/Assets/Scripts/FireballSpawner.cs @@ -7,16 +7,33 @@ public class FireballSpawner : MonoBehaviour { public GameObject dragonHead; public GameObject fireball; + public float timeBetweenShots = 1; + private float originalTimeBetweenShots; + + void Start() + { + originalTimeBetweenShots = timeBetweenShots; + } void Update() { - if (Input.GetMouseButtonDown(0)) + if (timeBetweenShots > 0) { - Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition); - mouseClickFromCamera.z = 0; - - GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity); - spawnedFireball.GetComponent().destination = mouseClickFromCamera; + timeBetweenShots -= Time.deltaTime; + } else + { + if (Input.GetMouseButtonDown(0)) ShootFireball(); } } + + void ShootFireball() + { + Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition); + mouseClickFromCamera.z = 0; + + GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity); + spawnedFireball.GetComponent().destination = mouseClickFromCamera; + + timeBetweenShots = originalTimeBetweenShots; + } } diff --git a/Assets/Sounds.meta b/Assets/Sounds.meta new file mode 100644 index 0000000..54346f5 --- /dev/null +++ b/Assets/Sounds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4596b824c23814bd4b8a3b8d2c847912 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: