Fireballs remove when hitting outer boundary
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					 4 changed files with 137 additions and 2 deletions
				
			
		
							
								
								
									
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								Assets/Prefabs/Fireball.prefab
									
										
									
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								Assets/Prefabs/Fireball.prefab
									
										
									
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							|  | @ -648,6 +648,7 @@ GameObject: | ||||||
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								Assets/Scenes/Gameplay.unity
									
										
									
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								Assets/Scenes/Gameplay.unity
									
										
									
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							|  | @ -123,6 +123,114 @@ NavMeshSettings: | ||||||
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| --- !u!1001 &226149505 | --- !u!1001 &226149505 | ||||||
| PrefabInstance: | PrefabInstance: | ||||||
|   m_ObjectHideFlags: 0 |   m_ObjectHideFlags: 0 | ||||||
|  | @ -563,7 +671,7 @@ Transform: | ||||||
|   m_PrefabAsset: {fileID: 0} |   m_PrefabAsset: {fileID: 0} | ||||||
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|  |  | ||||||
|  | @ -22,4 +22,9 @@ public class Fireball : MonoBehaviour | ||||||
|   { |   { | ||||||
|     transform.position += transform.up * speed * Time.deltaTime * -1; |     transform.position += transform.up * speed * Time.deltaTime * -1; | ||||||
|   } |   } | ||||||
|  | 
 | ||||||
|  |   void OnTriggerEnter2D(Collider2D collider) | ||||||
|  |   { | ||||||
|  |     if (collider.name == "ColliderOuterBoundary") Destroy(gameObject); | ||||||
|  |   } | ||||||
| } | } | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -5,6 +5,7 @@ TagManager: | ||||||
|   serializedVersion: 2 |   serializedVersion: 2 | ||||||
|   tags: |   tags: | ||||||
|   - DragonHealthBar |   - DragonHealthBar | ||||||
|  |   - ColliderOuterBoundary | ||||||
|   layers: |   layers: | ||||||
|   - Default |   - Default | ||||||
|   - TransparentFX |   - TransparentFX | ||||||
|  |  | ||||||
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