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Hero spawner WIP

This commit is contained in:
Ava Gaiety Wroten 2021-07-10 21:53:12 -05:00
parent 50acf25ecc
commit 425450a137
16 changed files with 252 additions and 10 deletions

126
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@ -5,15 +5,14 @@ using UnityEngine;
public class Fireball : MonoBehaviour public class Fireball : MonoBehaviour
{ {
public float speed = 1.0f; public float speed = 1.0f;
public Vector2 destination; public Vector3 destination;
void Start()
{
Debug.Log("Fireball destination:");
Debug.Log(destination);
}
void Update() void Update()
{
Move();
}
void Move()
{ {
float step = speed * Time.deltaTime; float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, destination, step); transform.position = Vector3.MoveTowards(transform.position, destination, step);

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@ -17,9 +17,6 @@ public class FireballSpawner : MonoBehaviour
GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity); GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity);
spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera; spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera;
/* Debug.Log(mouseClickFromCamera); */
/* Debug.Log(dragonHead.transform.position); */
/* gameObject.transform.position = pz; */
} }
} }
} }

39
Assets/Scripts/Hero.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hero : MonoBehaviour
{
public float speed = 3.0f;
public float timeToMove = 3;
private float originalTimeToMove;
private float[] xPositions = new float[]{0.0f, 1.0f, 2.0f, 3.0f, 4.0f};
private int numberOfPositions = 5;
private int currentPosition = 0;
void Start()
{
Debug.Log("Prepare to Die, Dragon!");
originalTimeToMove = timeToMove;
}
void Update()
{
if (timeToMove > 0)
{
timeToMove -= Time.deltaTime;
} else
{
timeToMove = originalTimeToMove;
if (currentPosition + 1 < numberOfPositions) currentPosition += 1;
}
MoveTowardsDragon();
}
void MoveTowardsDragon()
{
float step = speed * Time.deltaTime;
Vector2 targetPosition = new Vector2(xPositions[currentPosition], transform.position.y);
transform.position = Vector2.MoveTowards(transform.position, targetPosition, step);
}
}

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeroSpawner : MonoBehaviour
{
public GameObject hero;
public float timeRemaining = 3;
private float originalTimeRemaining;
private float[] yPositions = new float[]{4.0f, 2.0f, 0.0f, -2.0f, -4.0f};
void Start()
{
originalTimeRemaining = timeRemaining;
}
void Update()
{
if (timeRemaining > 0)
{
timeRemaining -= Time.deltaTime;
} else
{
SpawnHero();
}
}
void SpawnHero()
{
float heroStartingX = -3.0f;
float heroStartingY = 0.0f;
Vector2 heroStartingPosition = new Vector2(heroStartingX, heroStartingY);
timeRemaining = originalTimeRemaining;
GameObject spawnedHero = Instantiate(hero, heroStartingPosition, Quaternion.identity);
}
}

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