22 lines
602 B
C#
22 lines
602 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class FireballSpawner : MonoBehaviour
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{
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public GameObject dragonHead;
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public GameObject fireball;
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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Vector3 mouseClickFromCamera = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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mouseClickFromCamera.z = 0;
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GameObject spawnedFireball = Instantiate(fireball, dragonHead.transform.position, Quaternion.identity);
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spawnedFireball.GetComponent<Fireball>().destination = mouseClickFromCamera;
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}
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}
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}
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