42 lines
930 B
C#
42 lines
930 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MusicManager : MonoBehaviour
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{
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static MusicManager instance;
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bool gameStarted = false;
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AudioSource intro;
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AudioSource gameplay;
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void Start()
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{
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AudioSource[] audioSources = GetComponents<AudioSource>();
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intro = audioSources[0];
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gameplay = audioSources[1];
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}
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void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(instance);
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}
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else Destroy(gameObject);
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}
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public void PlayNextSong(bool beginGameplayMusic)
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{
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if (beginGameplayMusic) gameStarted = true;
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if (gameStarted)
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{
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if (intro.isPlaying)
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{
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intro.Stop();
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gameplay.Play();
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}
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} else if (!intro.isPlaying) intro.Play();
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}
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}
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