puzzle-jam-ii/LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl
2020-06-15 17:49:18 -05:00

27 lines
791 B
HLSL

//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.HDShadowFilteringQuality: static fields
//
#define HDSHADOWFILTERINGQUALITY_LOW (0)
#define HDSHADOWFILTERINGQUALITY_MEDIUM (1)
#define HDSHADOWFILTERINGQUALITY_HIGH (2)
//
// UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields
//
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#define SHADEROPTIONS_PRE_EXPOSITION (1)
#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0)
#define SHADEROPTIONS_RAYTRACING (0)
#define SHADEROPTIONS_XR_MAX_VIEWS (2)
#define SHADEROPTIONS_AREA_LIGHTS (1)
#define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (1)
#define SHADEROPTIONS_BARN_DOOR (0)
#endif