puzzle-jam-ii/Assets/Scripts/ChargeCounter.cs
2020-06-16 20:22:07 -05:00

57 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
public class ChargeCounter : MonoBehaviour
{
bool levelComplete = false;
GameObject[] chargePoints;
List<GameObject> chargedPoints = new List<GameObject>();
Scene currentScene;
void Start()
{
currentScene = SceneManager.GetActiveScene();
if (chargePoints == null) chargePoints = GameObject.FindGameObjectsWithTag("Charge Point");
}
void Update()
{
if (levelComplete && Input.anyKey) LoadNextLevel();
}
public void AddChargedPoint(GameObject chargePoint)
{
chargedPoints.Add(chargePoint);
DisplayCharges();
}
public void RemoveChargedPoint(GameObject chargePoint)
{
chargedPoints.Remove(chargePoint);
DisplayCharges();
}
public bool IsLevelWon()
{
return levelComplete;
}
void DisplayCharges()
{
Debug.Log("Total Points Charged:" + chargedPoints.Count);
if (chargedPoints.Count >= chargePoints.Length) TriggerLevelWon();
}
void TriggerLevelWon()
{
transform.GetChild(0).gameObject.SetActive(true);
levelComplete = true;
}
void LoadNextLevel()
{
SceneManager.LoadScene(currentScene.buildIndex + 1);
}
}