puzzle-jam-ii/Assets/Scripts/ChargeCounter.cs
2020-06-16 20:17:21 -05:00

44 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChargeCounter : MonoBehaviour
{
bool levelComplete = false;
GameObject[] chargePoints;
List<GameObject> chargedPoints = new List<GameObject>();
void Start()
{
if (chargePoints == null) chargePoints = GameObject.FindGameObjectsWithTag("Charge Point");
}
public void AddChargedPoint(GameObject chargePoint)
{
chargedPoints.Add(chargePoint);
DisplayCharges();
}
public void RemoveChargedPoint(GameObject chargePoint)
{
chargedPoints.Remove(chargePoint);
DisplayCharges();
}
public bool IsLevelWon()
{
return levelComplete;
}
void DisplayCharges()
{
Debug.Log("Total Points Charged:" + chargedPoints.Count);
if (chargedPoints.Count >= chargePoints.Length) TriggerLevelWon();
}
void TriggerLevelWon()
{
transform.GetChild(0).gameObject.SetActive(true);
levelComplete = true;
}
}