puzzle-jam-ii/Assets/Scripts/ChargePoint.cs
Ava Gaiety Wroten 44b6c66578 Boosters
2020-06-17 14:55:29 -05:00

67 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChargePoint : MonoBehaviour
{
public int chargesRequired = 1;
int charges = 0;
bool charged = false;
ChargeCounter chargeCounter;
ParticleSystem ps;
SpriteRenderer sr;
void Start()
{
chargeCounter = GameObject.FindWithTag("Charge Counter").GetComponent<ChargeCounter>();
ps = GetComponent<ParticleSystem>();
sr = GetComponent<SpriteRenderer>();
}
public void adjustCharges(int amount = 1)
{
charges += amount;
Debug.Log("Charges is" + charges + "/" + chargesRequired);
if (charges >= chargesRequired)
{
if (!charged) chargeCounter.AddChargedPoint(gameObject);
charged = true;
}
else
{
chargeCounter.RemoveChargedPoint(gameObject);
charged = false;
}
VisualUpdate();
}
void VisualUpdate()
{
var em = ps.emission;
if (charges == 0)
{
em.rateOverTime = 5;
Color transparent = Color.white;
transparent.a = 0;
sr.color = transparent;
}
else if (!charged)
{
em.rateOverTime = 20;
Color orange = new Color(255, 182, 0);
orange.a = 0.1f;
sr.color = orange;
}
else
{
em.rateOverTime = 40;
Color green = Color.green;
green.a = 0.3f;
sr.color = green;
}
}
}