using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class MusicStarter : MonoBehaviour { public bool beginGameplayMusic = false; int delayForSetup = 250; void Start() { DelayedSongRequest(); } async void DelayedSongRequest() { await Task.Delay(delayForSetup); MusicManager m = GameObject.FindWithTag("MusicManager").GetComponent(); m.PlayNextSong(beginGameplayMusic); } }