All sfx assets in, end game sound
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parent
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16 changed files with 299 additions and 138 deletions
8
Assets/SFX.meta
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8
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1925040027}
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- component: {fileID: 1925040026}
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m_Layer: 0
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m_Name: Music
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!82 &1925040026
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1925040025}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 70468d0f91cbb24408f26c930e0cfc35, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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outWeight: 0.33333334
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_Curve:
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!4 &1925040027
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|
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1925040025}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.48254675, y: -0.23101182, z: -0.10147177}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2061767511
|
--- !u!1 &2061767511
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
|
@ -1885,5 +1886,5 @@ Transform:
|
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m_LocalScale: {x: 1.25, y: 1.25, z: 1}
|
m_LocalScale: {x: 1.25, y: 1.25, z: 1}
|
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -27,13 +27,11 @@ public class MusicManager : MonoBehaviour
|
||||||
|
|
||||||
public void PlaySong(string songName)
|
public void PlaySong(string songName)
|
||||||
{
|
{
|
||||||
StopOtherSongs(songName);
|
|
||||||
|
|
||||||
if (songName == "intro" && !intro.isPlaying) intro.Play();
|
if (songName == "intro" && !intro.isPlaying) intro.Play();
|
||||||
if (songName == "gameplay" && !gameplay.isPlaying) gameplay.Play();
|
if (songName == "gameplay" && !gameplay.isPlaying) gameplay.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopOtherSongs(string currentSongName)
|
public void StopOtherSongs(string currentSongName = "")
|
||||||
{
|
{
|
||||||
if (currentSongName != "intro") intro.Stop();
|
if (currentSongName != "intro") intro.Stop();
|
||||||
if (currentSongName != "gameplay") gameplay.Stop();
|
if (currentSongName != "gameplay") gameplay.Stop();
|
||||||
|
|
|
@ -6,6 +6,9 @@ using UnityEngine;
|
||||||
public class MusicStarter : MonoBehaviour
|
public class MusicStarter : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string songName = "gameplay";
|
public string songName = "gameplay";
|
||||||
|
public int delay = 0;
|
||||||
|
|
||||||
|
int delayForSetup = 250;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -14,9 +17,10 @@ public class MusicStarter : MonoBehaviour
|
||||||
|
|
||||||
async void DelayedSongRequest()
|
async void DelayedSongRequest()
|
||||||
{
|
{
|
||||||
await Task.Delay(250);
|
await Task.Delay(delayForSetup);
|
||||||
GameObject.FindWithTag("MusicManager")
|
MusicManager m = GameObject.FindWithTag("MusicManager").GetComponent<MusicManager>();
|
||||||
.GetComponent<MusicManager>()
|
m.StopOtherSongs();
|
||||||
.PlaySong(songName);
|
await Task.Delay(delay - delayForSetup);
|
||||||
|
m.PlaySong(songName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue