All sfx assets in, end game sound
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16 changed files with 299 additions and 138 deletions
8
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1925040025}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.48254675, y: -0.23101182, z: -0.10147177}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &2061767511
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1885,5 +1886,5 @@ Transform:
|
|||
m_LocalScale: {x: 1.25, y: 1.25, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -27,13 +27,11 @@ public class MusicManager : MonoBehaviour
|
|||
|
||||
public void PlaySong(string songName)
|
||||
{
|
||||
StopOtherSongs(songName);
|
||||
|
||||
if (songName == "intro" && !intro.isPlaying) intro.Play();
|
||||
if (songName == "gameplay" && !gameplay.isPlaying) gameplay.Play();
|
||||
}
|
||||
|
||||
public void StopOtherSongs(string currentSongName)
|
||||
public void StopOtherSongs(string currentSongName = "")
|
||||
{
|
||||
if (currentSongName != "intro") intro.Stop();
|
||||
if (currentSongName != "gameplay") gameplay.Stop();
|
||||
|
|
|
@ -6,6 +6,9 @@ using UnityEngine;
|
|||
public class MusicStarter : MonoBehaviour
|
||||
{
|
||||
public string songName = "gameplay";
|
||||
public int delay = 0;
|
||||
|
||||
int delayForSetup = 250;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
@ -14,9 +17,10 @@ public class MusicStarter : MonoBehaviour
|
|||
|
||||
async void DelayedSongRequest()
|
||||
{
|
||||
await Task.Delay(250);
|
||||
GameObject.FindWithTag("MusicManager")
|
||||
.GetComponent<MusicManager>()
|
||||
.PlaySong(songName);
|
||||
await Task.Delay(delayForSetup);
|
||||
MusicManager m = GameObject.FindWithTag("MusicManager").GetComponent<MusicManager>();
|
||||
m.StopOtherSongs();
|
||||
await Task.Delay(delay - delayForSetup);
|
||||
m.PlaySong(songName);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue