Fixed sound/visual bug with overcharged points
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parent
e072c279e6
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e18ee9eade
1 changed files with 12 additions and 6 deletions
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@ -53,10 +53,16 @@ public class ChargePoint : MonoBehaviour
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charged = false;
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charged = false;
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}
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}
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if (amount < 0) soundUncharge.Play();
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if (amount < 0)
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else if (charges == 1) soundCharge1.Play();
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{
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else if (charges == 2) soundCharge2.Play();
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if (charges < chargesRequired) soundUncharge.Play();
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else if (charges == 3) soundCharge3.Play();
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}
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else if (amount > 0)
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{
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if (charges == 1) soundCharge1.Play();
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if (charges == 2 && chargesRequired >= 2) soundCharge2.Play();
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if (charges == 3 && chargesRequired >= 3) soundCharge3.Play();
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}
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VisualUpdate();
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VisualUpdate();
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}
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}
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@ -74,8 +80,8 @@ public class ChargePoint : MonoBehaviour
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if (chargesRequired < 3) innerRing.color = transparent;
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if (chargesRequired < 3) innerRing.color = transparent;
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if (chargesRequired < 2) middleRing.color = transparent;
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if (chargesRequired < 2) middleRing.color = transparent;
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if (charges >= 1) outerRing.color = chargedColor;
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if (charges >= 1) outerRing.color = chargedColor;
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if (charges >= 2) middleRing.color = chargedColor;
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if (charges >= 2 && chargesRequired >= 2) middleRing.color = chargedColor;
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if (charges >= 3) innerRing.color = chargedColor;
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if (charges >= 3 && chargesRequired >= 3) innerRing.color = chargedColor;
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}
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}
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}
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}
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