Fixed sound/visual bug with overcharged points

This commit is contained in:
Ava Gaiety Wroten 2020-06-27 12:42:55 -05:00
parent e072c279e6
commit e18ee9eade

View file

@ -53,10 +53,16 @@ public class ChargePoint : MonoBehaviour
charged = false;
}
if (amount < 0) soundUncharge.Play();
else if (charges == 1) soundCharge1.Play();
else if (charges == 2) soundCharge2.Play();
else if (charges == 3) soundCharge3.Play();
if (amount < 0)
{
if (charges < chargesRequired) soundUncharge.Play();
}
else if (amount > 0)
{
if (charges == 1) soundCharge1.Play();
if (charges == 2 && chargesRequired >= 2) soundCharge2.Play();
if (charges == 3 && chargesRequired >= 3) soundCharge3.Play();
}
VisualUpdate();
}
@ -74,8 +80,8 @@ public class ChargePoint : MonoBehaviour
if (chargesRequired < 3) innerRing.color = transparent;
if (chargesRequired < 2) middleRing.color = transparent;
if (charges >= 1) outerRing.color = chargedColor;
if (charges >= 2) middleRing.color = chargedColor;
if (charges >= 3) innerRing.color = chargedColor;
if (charges >= 2 && chargesRequired >= 2) middleRing.color = chargedColor;
if (charges >= 3 && chargesRequired >= 3) innerRing.color = chargedColor;
}
}