Charge SFX fix

This commit is contained in:
Ava Gaiety Wroten 2020-06-18 22:41:48 -05:00
parent a0a7945ed2
commit b897a69eb3

View file

@ -54,9 +54,9 @@ public class ChargePoint : MonoBehaviour
}
if (amount < 0) soundUncharge.Play();
if (charges == 1) soundCharge1.Play();
if (charges == 2) soundCharge2.Play();
if (charges == 3) soundCharge3.Play();
else if (charges == 1) soundCharge1.Play();
else if (charges == 2) soundCharge2.Play();
else if (charges == 3) soundCharge3.Play();
VisualUpdate();
}