//
// This file was automatically generated. Please don't edit by hand.
//

#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.HDShadowFilteringQuality:  static fields
//
#define HDSHADOWFILTERINGQUALITY_LOW (0)
#define HDSHADOWFILTERINGQUALITY_MEDIUM (1)
#define HDSHADOWFILTERINGQUALITY_HIGH (2)

//
// UnityEngine.Rendering.HighDefinition.ShaderOptions:  static fields
//
#define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1)
#define SHADEROPTIONS_PRE_EXPOSITION (1)
#define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0)
#define SHADEROPTIONS_RAYTRACING (0)
#define SHADEROPTIONS_XR_MAX_VIEWS (2)
#define SHADEROPTIONS_AREA_LIGHTS (1)
#define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (1)
#define SHADEROPTIONS_BARN_DOOR (0)


#endif
