About, Readme, OGL
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README.md
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README.md
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# Quasar App
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# My Spells
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> A Quasar project
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My Spells is an open source web-based application to elegantly view spells and save them to your local spellbook.
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## License
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Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc.
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App contains content from the SRD and is restricted and covered by the OGL. You can find the OGL 1.0a at [ogl.html](./ogl.html) in this app's repo, or [online here](http://www.opengamingfoundation.org/ogl.html). When using said data, please make sure to conform appropriately with the proper licenses and whatnot.
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## Credit
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* ephe's [grimoire](https://github.com/ephe/grimoire/) spell list converted json by vorpalhex and cleaned up to meet OGL license standards [labeled under srd_spells](https://github.com/vorpalhex/srd_spells)
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* Built on [Vue.js](https://vuejs.org/) and the [Quasar Framework](http://quasar-framework.org/)
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* Logo magic wand icon by David from the Noun Project
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## Build Setup
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$ npm install
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# serve with hot reload at localhost:8080
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$ quasar dev
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$ npm run dev
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# build for production with minification
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$ quasar build
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$ npm run build
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# lint code
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$ quasar lint
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$ npm run lint
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```
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ogl.html
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ogl.html
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<html>
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<head>
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<title>Open Game License v0.1 Simplified</title>
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</head>
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<body>
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<center><a href="./index.html">OGF Main</a> |
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<a href="./licenses.html">List of Licenses</a> |
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Open Game License Text</center>
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<P>THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE
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IS MADE BY WIZARDS OF THE COAST!</P>
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<P>OPEN GAME LICENSE Version 1.0a</P>
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<P>The following text is the property of Wizards of the Coast, Inc. and is
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Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.</P>
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<P>1. Definitions: (a)"Contributors" means the copyright and/or trademark
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owners who have contributed Open Game Content; (b)"Derivative Material"
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means copyrighted material including derivative works and translations
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(including into other computer languages), potation, modification,
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correction, addition, extension, upgrade, improvement, compilation,
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abridgment or other form in which an existing work may be recast,
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transformed or adapted; (c) "Distribute" means to reproduce, license, rent,
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lease, sell, broadcast, publicly display, transmit or otherwise distribute;
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(d)"Open Game Content" means the game mechanic and includes the methods,
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procedures, processes and routines to the extent such content does not
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embody the Product Identity and is an enhancement over the prior art and any
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additional content clearly identified as Open Game Content by the
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Contributor, and means any work covered by this License, including
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translations and derivative works under copyright law, but specifically
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excludes Product Identity. (e) "Product Identity" means product and product
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line names, logos and identifying marks including trade dress; artifacts;
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creatures characters; stories, storylines, plots, thematic elements,
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dialogue, incidents, language, artwork, symbols, designs, depictions,
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likenesses, formats, poses, concepts, themes and graphic, photographic and
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other visual or audio representations; names and descriptions of characters,
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spells, enchantments, personalities, teams, personas, likenesses and special
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abilities; places, locations, environments, creatures, equipment, magical or
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supernatural abilities or effects, logos, symbols, or graphic designs; and
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any other trademark or registered trademark clearly identified as Product
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identity by the owner of the Product Identity, and which specifically
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excludes the Open Game Content; (f) "Trademark" means the logos, names,
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mark, sign, motto, designs that are used by a Contributor to identify itself
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or its products or the associated products contributed to the Open Game
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License by the Contributor (g) "Use", "Used" or "Using" means to use,
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Distribute, copy, edit, format, modify, translate and otherwise create
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Derivative Material of Open Game Content. (h) "You" or "Your" means the
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licensee in terms of this agreement.</P>
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<P>2. The License: This License applies to any Open Game Content that contains
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a notice indicating that the Open Game Content may only be Used under and in
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terms of this License. You must affix such a notice to any Open Game Content
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that you Use. No terms may be added to or subtracted from this License
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except as described by the License itself. No other terms or conditions may
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be applied to any Open Game Content distributed using this License.</P>
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<P>3.Offer and Acceptance: By Using the Open Game Content You indicate Your
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acceptance of the terms of this License.</P>
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<P>4. Grant and Consideration: In consideration for agreeing to use this
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License, the Contributors grant You a perpetual, worldwide, royalty-free,
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non-exclusive license with the exact terms of this License to Use, the Open
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Game Content.</P>
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<P>5.Representation of Authority to Contribute: If You are contributing
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original material as Open Game Content, You represent that Your
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Contributions are Your original creation and/or You have sufficient rights
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to grant the rights conveyed by this License.</P>
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<P>6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion
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of this License to include the exact text of the COPYRIGHT NOTICE of any
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Open Game Content You are copying, modifying or distributing, and You must
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add the title, the copyright date, and the copyright holder's name to the
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COPYRIGHT NOTICE of any original Open Game Content you Distribute.</P>
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<P>7. Use of Product Identity: You agree not to Use any Product Identity,
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including as an indication as to compatibility, except as expressly licensed
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in another, independent Agreement with the owner of each element of that
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Product Identity. You agree not to indicate compatibility or
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co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing
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Open Game Content except as expressly licensed in another, independent
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Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity
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in Open Game Content does not constitute a challenge to the ownership of
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that Product Identity. The owner of any Product Identity used in Open Game
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Content shall retain all rights, title and interest in and to that Product
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Identity.</P>
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<P>8. Identification: If you distribute Open Game Content You must clearly
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indicate which portions of the work that you are distributing are Open Game
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Content.</P>
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<P>9. Updating the License: Wizards or its designated Agents may publish
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updated versions of this License. You may use any authorized version of
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this License to copy, modify and distribute any Open Game Content originally
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distributed under any version of this License.</P>
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<P>10 Copy of this License: You MUST include a copy of this License with every
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copy of the Open Game Content You Distribute.</P>
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<P>11. Use of Contributor Credits: You may not market or advertise the Open
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Game Content using the name of any Contributor unless You have written
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permission from the Contributor to do so.</P>
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<P>12 Inability to Comply: If it is impossible for You to comply with any of
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the terms of this License with respect to some or all of the Open Game
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Content due to statute, judicial order, or governmental regulation then You
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may not Use any Open Game Material so affected.</P>
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<P>13 Termination: This License will terminate automatically if You fail to
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comply with all terms herein and fail to cure such breach within 30 days of
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becoming aware of the breach. All sublicenses shall survive the termination
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of this License.</P>
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<P>14 Reformation: If any provision of this License is held to be
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unenforceable, such provision shall be reformed only to the extent necessary
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to make it enforceable.</P>
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<P>15 COPYRIGHT NOTICE<br>
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.</P>
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<p>
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<center><a href="./index.html">OGF Main</a></Center>
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</p>
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</body>
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</html>
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<h1>About</h1>
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<p>
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My Spells is an <a href="https://github.com/sharpshark28/my_spells"><i>code</i> open source</a>
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web-based application to elegently view spells and save them to your local spellbook.
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web-based application to elegantly view spells and save them to your local spellbook.
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</p>
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<h2>License</h2>
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<template>
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<div>
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<q-toolbar-title :padding="0">
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<img class="logo" src="statics/logo.svg" alt="" />
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My Spells
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<small>5e Personal Spellbook</small>
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<router-link
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to="/my"
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class="text-white"
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>
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<img class="logo" src="statics/logo.svg" alt="" />
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My Spells
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<small>5e Personal Spellbook</small>
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</router-link>
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</q-toolbar-title>
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<router-link
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to="/about"
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tag="button"
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>
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<i>build</i>
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<i>help</i>
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<q-tooltip
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anchor="bottom right"
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self="top right"
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