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Fixed image paths

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Ava Gaiety Wroten 2022-01-08 20:12:51 -06:00
parent 1c86013854
commit 61860b5afd
22 changed files with 42 additions and 42 deletions

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@ -4,12 +4,12 @@
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@ -69,7 +69,7 @@
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@ -87,8 +87,10 @@
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@ -96,8 +98,6 @@
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"posts/ember-modifiers.md",
"posts/code2college-volunteering-resume-prep.md",
"posts/austin-givecamp-2019.md",
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@ -8,4 +8,4 @@ description: Another non-profit site launched!
---
Had a productive weekend with the lovely folks at [Austin Givecamp](https://www.austingivecamp.org/) rebuilding the Stronger Than DIPG site! <https://strongerthandipg.org/>
![](images/55945322_2468898896480609_27218586202284231_n.jpg)
![](/images/55945322_2468898896480609_27218586202284231_n.jpg)

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@ -8,6 +8,6 @@ description: 'Interview Prep, Cirriculum Development'
---
Hopper and I have been assisting Code2College whenever we can this year! Be it interview practice, resume reviews, or rewriting the HTML/CSS/JS cirriculum. This year there will be a significant section focused around A11y! It's difficult to express how important it is to teach this early.
![](images/45626728_256318015063519_2481900999093214685_n.jpg)
![](/images/45626728_256318015063519_2481900999093214685_n.jpg)
I'm so proud of all the volunteers and the work that's being done.

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@ -11,7 +11,7 @@ Buddy of mine [Yuushagani](https://www.twitch.tv/yuushagani) started really gett
It began with a sketch his wife (who goes by the handle of butanosuka) painted for the "King Crab" which Yuushagani roughly translates too. I digitized the crab design and packaged up an archive of a banner, avatar and several emotes.
![Emotes](images/crab-emotes.png)
![Emotes](/images/crab-emotes.png)
Later, Yuushagani added [Stream Avatars](https://streamavatars.com/) which introduced little animated characters that walk around the screen with various attachments like hats and holdables. I've since made roughly half of the crab pixel art for the channel that the followers can enjoy as they scuttle across the screen!

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@ -17,7 +17,7 @@ So we flipped the desk. I chose Linux over MacOS because, well, I'd hoped it wou
## The Result
![Dracula themed terminal prompt](images/deving_on_linux_is_fun.png)
![Dracula themed terminal prompt](/images/deving_on_linux_is_fun.png)
Put simply, I'm finally able to use the tools that even on MacOS didn't run well. I was able to refer back to [my previous articles on writing dotfiles](https://wrotenwrites.com/a_modern_terminal_workflow_1/) while making adjustments for the platform, the fact that it's 2018, and to change things up just a little. I find it beautiful and familiar.

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@ -15,6 +15,6 @@ So I threw together this [Python script with methods showcasing each divisibilit
In building out this project I learned how to write some [tests in python](https://gitlab.com/gaiety/divisibilityrules/-/tree/main/tests) and how to set up [GitLab CI](https://gitlab.com/gaiety/divisibilityrules/-/blob/main/.gitlab-ci.yml), which GitLab makes very easy with their WebIDE.
![GitLab WebIDE with Templates and file autonaming](images/gitlab-webide.png)
![GitLab WebIDE with Templates and file autonaming](/images/gitlab-webide.png)
Always learning~

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@ -8,6 +8,6 @@ description: Today marks the first public viewing of my art in a physical space!
---
[Art Erotica 2019](http://octopusclub.org/event/arterotica-2019/) is an annual donation-based art auction with adult themes where "100% of the money spent at the event will go directly to this fund, which assists our friends and neighbors living with HIV and AIDS in times of crisis, helping them to pay for food, rent, utilities, eyeglasses, and even medicine not covered by Medicaid.".
![](images/20190518_204935.jpg)
![](/images/20190518_204935.jpg)
I visited in 2018 and set a goal for myself to produce and donate art for 2019. I'm very pleased to say I met that goal! The pieces were auctioned off for a good cause. I'm looking forward to putting more of my art out in the world soon.

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@ -8,8 +8,8 @@ description: Outdoor photoshoot with my BFF.
---
Shooting on a Nikon D40.
![](images/37273910_2135720836698745_5561856938922213376_n.jpg)
![](/images/37273910_2135720836698745_5561856938922213376_n.jpg)
![](images/37107258_488452654914132_758243705508331520_n.jpg)
![](/images/37107258_488452654914132_758243705508331520_n.jpg)
![](images/37000900_290940591641235_5591772640269303808_n.jpg)
![](/images/37000900_290940591641235_5591772640269303808_n.jpg)

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@ -8,6 +8,6 @@ description: 'Never made something like this before, I''m quite proud of the res
---
Some process shots:
![](images/32362960_387427108411768_6724668894218289152_n.jpg)
![](/images/32362960_387427108411768_6724668894218289152_n.jpg)
![](images/32668691_235721763648687_3669037737446473728_n.jpg)
![](/images/32668691_235721763648687_3669037737446473728_n.jpg)

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@ -13,7 +13,7 @@ In the early 2000's I would spent a perhaps unhealthy amount of time in Flash cr
Forest Sprites is a game where you control one, of many, sprites of the forest - or, essentially, balls of Earth energy that is called upon to come together for a purpose. I'm still working on the exact story and end goal, but this will be a short and sweet adventure game with a focus on exploring a beautiful environment to some beautiful music being created custom for the game by alp of [datafruits](https://datafruits.fm/). It'll be a side scroller with plenty of particles and other fun visuals.
![Main Menu Intro Animations](images/forest-sprites-preview-menu.gif)
![Main Menu Intro Animations](/images/forest-sprites-preview-menu.gif)
I hope to finish the game in a little over a month's time. Stay tuned!

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@ -8,8 +8,8 @@ description: A whole galaxy of space paintings.
---
Practice makes perfect! I'm so proud of how these turned out. I've been gifting them to interested friends whenever possible.
![](images/46185221_376245772950017_3364527015623058138_n.jpg)
![](/images/46185221_376245772950017_3364527015623058138_n.jpg)
Work held a Holidar Bazaar as well, which I decided to set up shop for to sell some paintings. I managed to make back what I spent in materials, success!
![](images/45373415_1190109391144790_7494390951586430213_n.jpg)
![](/images/45373415_1190109391144790_7494390951586430213_n.jpg)

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@ -8,4 +8,4 @@ description: Spraypaint and Acrylic
---
Spraypaint and Acrylic
![](images/33210396_191533285005039_9073202817497300992_n.jpg)
![](/images/33210396_191533285005039_9073202817497300992_n.jpg)

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@ -10,6 +10,6 @@ An annual drawing-a-day challenge.
Alas, I only made it a week in, here's hoping for next year! I believe I've been drawing so much lately that I burned myself out haha...
![](images/43912960_2228073850849672_5116070514651245546_n.jpg)
![](/images/43912960_2228073850849672_5116070514651245546_n.jpg)
Oh little blackwing pencil <3

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@ -11,7 +11,7 @@ description: >-
---
Actively limiting blue light, both artificial and natural, can make you a healthier and happier person. No, really, it can.
![Blurry Blue Light on Face with Light Leaks](images/less_blue_light_better_sleep.jpg)
![Blurry Blue Light on Face with Light Leaks](/images/less_blue_light_better_sleep.jpg)
<cite>Photo by [Juil Yoon](https://unsplash.com/photos/anhQGEYbnV4?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText) on [Unsplash](https://unsplash.com/?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText)</cite>

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@ -8,4 +8,4 @@ description: Minimalism meets Spraypaint
---
Wanted to see what was possible combining the common street painting methods of spray paint with the high brow art of minimalism. These pieces mean a lot to me that are difficult to put into words, so I'll let them speak for themselves.
![](images/33313387_169404427086397_8094833448134377472_n.jpg)
![](/images/33313387_169404427086397_8094833448134377472_n.jpg)

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@ -17,19 +17,19 @@ Inspired by the teachings of [Game Maker's Toolkit (GMTK)](https://www.youtube.c
Basic laser movement...
![Laser Prototype Animation](images/early-laser-prototype.gif)
![Laser Prototype Animation](/images/early-laser-prototype.gif)
With mirrors...
![Laser Prototype Animation](images/laser-prototype-2.gif)
![Laser Prototype Animation](/images/laser-prototype-2.gif)
After some art...
![Laser Mirror Prototype with Art](images/laserlink-prototype-art2.gif)
![Laser Mirror Prototype with Art](/images/laserlink-prototype-art2.gif)
Art with mirrors...
![Laser Mirror Prototype with Art](images/laserlink-prototype-art.gif)
![Laser Mirror Prototype with Art](/images/laserlink-prototype-art.gif)
### Community
@ -41,11 +41,11 @@ I was also lucky enough to team up with Alptrack who provided the music, sound e
The game is [ready for ratings in the Game Jam here](https://itch.io/jam/puzzle-jam-ii/rate/675405) and will always be [available at Itch.io: Laser Link](https://gaiety.itch.io/laser-link).
![Laser Link Preview 1](images/laserlink-1.png)
![Laser Link Preview 1](/images/laserlink-1.png)
---
![Laser Link Preview 2](images/laserlink-2.png)
![Laser Link Preview 2](/images/laserlink-2.png)

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@ -13,6 +13,6 @@ There's no better way to jump start a game development hobby than diving head fi
What will I be building? Here's a hint and sneak preview... Lasers!
![Laser Prototype Animation](images/early-laser-prototype.gif)
![Laser Prototype Animation](/images/early-laser-prototype.gif)

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@ -26,7 +26,7 @@ The stickers are primarily from Redbubble as now many tech companies actually se
My [2019 Dotfiles](https://gitlab.com/gaiety/dotfiles) are fresh and made just for this build codenamed: _Space Octopus_. At a glance these dotfiles use [**Hyper**](https://hyper.is/) terminal, [**Zsh (and Oh-My-Zsh)**](https://ohmyz.sh/) shell, [**Hasklig**](https://github.com/i-tu/Hasklig/) font, [**Ag**](https://github.com/ggreer/the_silver_searcher) searching, [**Fzf**](https://github.com/junegunn/fzf) fuzzy-finding and [**NeoVim**](https://neovim.io/) as the primary editor.
![](images/screenshot-from-2019-08-03-15-48-25.png)
![](/images/screenshot-from-2019-08-03-15-48-25.png)
I'm still on the lookup for a nice Window Tiler and tree browsing solution. We'll see!

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@ -10,12 +10,12 @@ description: >-
---
A collection of silhouette based spraypaint and acrylic modified paintings on canvas.
![](images/36604241_470185140092036_1593452438981967872_n.jpg)
![](/images/36604241_470185140092036_1593452438981967872_n.jpg)
![](images/33962454_820600254806600_2697107335809073152_n.jpg)
![](/images/33962454_820600254806600_2697107335809073152_n.jpg)
![](images/33535420_232421054011287_4570753369483771904_n.jpg)
![](/images/33535420_232421054011287_4570753369483771904_n.jpg)
![](images/33640303_177006526318900_2640303348187660288_n.jpg)
![](/images/33640303_177006526318900_2640303348187660288_n.jpg)
![](images/36798417_262825467844458_9048405471626526720_n.jpg)
![](/images/36798417_262825467844458_9048405471626526720_n.jpg)

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@ -12,6 +12,6 @@ description: >-
I'm proud to announce I'll be speaking at [TestJS Summit](https://testjssummit.com/) during January 28-29 in 2021! [You can register for the conference here](https://ti.to/gitnation/testjs-summit).
![Achieving A11y Automation Testing: Accessibility testing in has come a long way in recent years. We'll dive into how EmberJS prioritized A11y with meaningful RFC's, Addons, tooling and docs. Most importantly, we'll discuss how these successes can be applied to your very own apps be they Vue, React, Angular or anything else!](images/testjssummit-speakerbio.png)
![Achieving A11y Automation Testing: Accessibility testing in has come a long way in recent years. We'll dive into how EmberJS prioritized A11y with meaningful RFC's, Addons, tooling and docs. Most importantly, we'll discuss how these successes can be applied to your very own apps be they Vue, React, Angular or anything else!](/images/testjssummit-speakerbio.png)
See you there~!

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@ -12,7 +12,7 @@ description: >-
Another successful conference with a vibrant community. I was impressed with how well [GitNation](https://gitnation.org/) ran everything remotely!
![Achieving A11y Automation Testing: Accessibility testing in has come a long way in recent years. We'll dive into how EmberJS prioritized A11y with meaningful RFC's, Addons, tooling and docs. Most importantly, we'll discuss how these successes can be applied to your very own apps be they Vue, React, Angular or anything else!](images/testjssummit-slides.jpg)
![Achieving A11y Automation Testing: Accessibility testing in has come a long way in recent years. We'll dive into how EmberJS prioritized A11y with meaningful RFC's, Addons, tooling and docs. Most importantly, we'll discuss how these successes can be applied to your very own apps be they Vue, React, Angular or anything else!](/images/testjssummit-slides.jpg)
I hope to be able to share the recording publicly later, we'll see how that goes as it was a private event.

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@ -12,11 +12,11 @@ We'll be running dungeons. Lots of dungeons.
Theater of the mind can get tricky when there are three new doors at every intersection and 3D printed interlocking dungeont tiles are a lot to deal with and paint. Luckily I've been introduced to [Dungeon Craft](https://www.youtube.com/channel/UCD6ERRdXrF2IZ0R888G8PQg)'s [Ultimate Dungeon Terrain](https://www.youtube.com/watch?v=dQqhTiE7i84) crafting tutorial.
![](images/ultimate-dungeon-terrain-1.jpg)
![](/images/ultimate-dungeon-terrain-1.jpg)
It all starts with some insullation foam, a lazy susan and some patience. Soon enough you'll have a rotatable battlefield with implied walls that doesn't obstruct the view from your players. This setup really allows players to focus in on the important elements of an encounter.
![](images/ultimate-dungeon-terrain-2.jpg)
![](/images/ultimate-dungeon-terrain-2.jpg)
I'm pretty psyched to see this used in a game soon.