dauntless/content/Classes/Monk/Way of the Wildcat.md
2026-03-08 21:51:42 -06:00

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source: Tome of Heroes
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[[assets/4f0421acad4dc929228d1e6655fbd17d_MD5.jpg|Open: image-9.png]]
![[assets/4f0421acad4dc929228d1e6655fbd17d_MD5.jpg|Nasuno|271x358]]
Monks of the Wildcat train relentlessly to incorporate speed, acrobatics, and precision strikes to exert control over the field of battle and foes alike. They learn techniques that emulate the grace and agility of felines, including reflexively avoiding blows and bounding between opponents with ease. Embodying the Way of the Wildcat requires intense devotion, endless practice, and no small amount of daring.
||**WildCat Progression**|
|---|---|
|**Monk Level**|**Features**|
|3rd|Enhanced Agility, Feline Reflexes|
|7th|Springing Pounce|
|11th|Improved Feline Reflexes|
|15th|Hundred Step Strike|
# Enhanced Agility 
_3rd-Level WildCat Feature_ 
You gain proficiency in the Acrobatics skill if you dont already have it. When you move at least 10 feet on your turn, you have advantage on the next Dexterity (Acrobatics) check you make before the start of your next turn.
# Feline Reflexes 
_3rd-Level WildCat Feature_ 
The inner power infusing your reflexes augments your nimbleness and makes it harder to hit you. When a creature you can see misses you with an attack, the next attack against you before the start of your next turn is made with disadvantage. This can happen only once each turn. If you spend 2 technique points when a creature you can see misses you with an attack, you can take the Dodge action as a reaction instead.
You cant benefit from this feature if your speed is 0. 
# Springing Pounce 
_7th-Level WildCat Feature_ 
When you move at least 10 feet straight toward a creature and hit it with an attack on the same turn, you can spend 1 technique point to channel your momentum into your attack, dealing extra damage or pushing the target (your choice). If dealing extra damage, the attack deals extra damage of the weapons type equal to a roll of your Martial Arts die + your Wisdom modifier. If pushing the target, the target must succeed on a Strength saving throw or be pushed up to 10 feet away from you. If you used Step of the Wind to Dash before making the attack, the target has disadvantage on the saving throw. 
You can use this feature only once per turn. 
# Improved Feline Reflexes
_11th-Level WildCat Feature_ 
When you take no damage after succeeding on a Dexterity saving throw as a result of the Evasion monk class feature, you can use your reaction to move up to half your speed toward the source of the effect, such as the dragon or spellcaster that exhaled the lightning or cast the fireball that you avoided. If you end this movement within 5 feet of the source, you can spend 3 technique points to make one unarmed strike against it.
# Hundred Step Strike 
_15th-Level WildCat Feature_ 
You can use your Springing Pounce feature as many times each turn as you want, provided you have the movement and attacks to do so. You must still spend 1 technique point each time you channel your momentum into your attack. Each time you move after hitting a creature in this way, you dont provoke opportunity attacks. If you miss an attack, further movement provokes opportunity attacks as normal. 
If you use Flurry of Blows with Springing Pounce and hit a different creature with each attack, you can make one additional Springing Pounce attack without spending technique, provided you have the movement to do so.
_Content Source: Tome of Heroes_
_Art Credit: Nasuno_