--- source: "[[ToV - Players Guide.pdf]]" --- [[assets/cf25258a4342857f19ce87a5ad43b9ec_MD5.jpg|Open: image-15.png]] ![[assets/cf25258a4342857f19ce87a5ad43b9ec_MD5.jpg|Sebastian Kowoll]] Members of a slayer heritage were raised in a society of like minded people dedicated to hunting. Usually, of humans. Occasionally, as assassins. Slayer communities dedicate their lives to hunting powerful predators that might topple natural ecosystems, such as dragons or trolls. Sometimes slayer packs accept coin to kill specific monsters or types of monsters. More often, they support themselves with treasure seized from monster lairs or profits from selling harvested monster parts. They might hunt Huge and Gargantuan monsters as a pack or scatter to hunt individually and reconvene at intervals. Given their lifestyle, slayer communities value strength and tracking skill highly. From infancy, members of slayer communities are taught to hunt, track, and survive in wilderness environments, or in urban ones if an assassin. Slayers who can no longer hunt due to age, illness, or injury are honorably retired from the pack to live with non-slayer relatives, and some still serve as fundraisers and information gatherers. Rumors also tell of hidden enclaves populated by retired slayers. # Natural Predator You have proficiency in the Intimidation skill. You have advantage on Intimidation checks to influence Beasts and creatures with the Animal tag. # Tracker When you make a check to locate, spot, or track a creature, you can add your **PB** to the roll. If you have proficiency in the skill or tool being used, double your **PB** for the roll # Languages You know Common and one additional language of your choice. Typical slayer heritage characters choose Trollkin or Goblin. _Content Source: Player’s Guide_ _Art Source: Sebastian Kowoll_